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  1. Top - #61
    Senior Member Arratra's Avatar
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    Default Re: The RTS (Simple Brainstorming)

    The Barracks – Draconian Barracks
    Description: The Draconians’ barracks is a moderately armed, climate-controlled living space. Intended for use in all sorts of environments, the barracks is even equipped with an airlock for vacuum or hazardous environments. A key code is required to gain egress, but the code is known to all Draconian soldiers, at least for normal barracks. However, no Draconian will ever reveal the code, even under the harshest torture. Elite unit barracks are given special key codes that only members of that unit are made aware of.
    Stats:
    Health: 1000
    Shields: 10
    Armor: None(Can be upgraded)
    Cost: 150
    Burst shields
    Orbital drop: Units can be trained in, and dropped from, orbit. The requisite building must still be constructed on the surface, however, in order to house and resupply the army.
    Units Produced:
    Draconian Trooper (Basic Infantry)
    Wardancer (Medic)
    Shocktrooper (Heavy Infantry) - Requires Advanced Armoury (Mk 2 upgrade available)
    Solaris Trooper (Advanced Infantry) - Requires Advanced Armoury
    Draconian Sniper (Sniper) - Requires Advanced Armoury & Sniper Range
    Aegis Trooper (Walking Tank) – Requires Advanced Armoury and Aegis Power Armour research

    --------------------------------------------------------------------------------------------------------------------------------------------

    Draconian Trooper
    - Basic Infantry
    http://snowfyre.deviantart.com/art/D...7625183&qo=405
    Description: The Draconian Trooper is the baseline infantry unit used by the Draconic Legions. Initially equipped with an ARK-27 carbine, this trooper is also equipped with basic armour protection; Draconian plastic-ceramic plating. The Draconian Trooper has several research upgrades, augmenting their attack and defence capabilities.

    Stats:
    Health: 45
    Sheilds: 5
    Armor: 5%(Upgradable)
    Cost: 70
    Damage: 8 (+4 in melee)
    Range: 5 (air and ground)
    Jump Infantry – can jump long distances: costs 15 energy
    .................................................. .................................................. .................................................. ..............................................


    Wardancer- Medic
    (I’m having difficulty getting to the site the pics are on. I’ll add them later.
    Description: The Wardancer is a female Draconian of a side species that fall under their jurisdiction. They’re only equipped with a “Fairy” handgun, a long, thick staff, light armour, and a gauntlet-mounted field medical unit initially, but they make up an important part of any army. Although all Draconians are equipped with “Shielded” weapons, the Wardancers are instead equipped with unique staves, which they use in close quarters. They also appear to dance during the middle of battle, making them a difficult target to hit.

    Stats:
    Health: 35
    Sheilds: 5
    Armor: 0%(Upgradable)
    Cost: 70
    Damage: -10 (Allied infantry only) 5 (+5 melee range)
    Range: Melee
    Jump Infantry – can jump long distances: costs 15 energy
    Group drop – dropped from orbit in squads using a drop pod
    Healing
    Dancing Target – The Wardancer has a chance to dodge all incoming attacks.
    .................................................. .................................................. .................................................. ..............................................

    Description: The baseline Shocktrooper is equipped with an ARK-30 Assault Rifle, and Mk I Shock armour. Shock armour is heavy, semi-powered armour utilised by these elite troopers. The Grenade Launcher is equipped with specialised “Tankbuster” shaped-charge grenades, which are too powerful to be wasted on infantry. The unit can be upgraded with the Mk. II Shock Armour, and later with a RHMG (Rotary Heavy Machine Gun), although this research must be performed in the Advanced Base Lab special building.

    Stats:
    Health: 125 (upgradeable)
    Shields: 10 (upgradeable)
    Armor: 15%(upgradable)
    Cost: 150
    Damage: 10 (+10 vs. armoured)
    Range: 5(Air and ground)
    Jump Infantry – Can jump long distances; costs 20 energy
    Heavy armour – Attacks that would knock the unit around have less effect: Passive
    .................................................. .................................................. .................................................. ..............................................

    Solaris Trooper - Advanced Infantry
    Description:

    Stats:
    Health: 130
    Shields: 20 (upgradeable)
    Armor: 15%
    Cost: 400
    Damage: 10
    Range: 6 (ground & air)
    Flying – This unit is capable of sustained flight; Costs 1 energy per second.
    Unassisted drop – This unit does not cost more when dropped from orbit. However, no drop pod is provided.
    HVILAC snipe – The Solaris suit comes equipped with a hyper-velocity impact linear accelerator cannon (carried slung across the Draconian’s back), which they can use to snipe targets within a considerable distance; costs 30 energy, deals 50 damage to air or ground target. 1 minute cooldown.
    .................................................. .................................................. .................................................. ..............................................

    Draconian Sniper – Sniper
    Description: The Draconian Sniper is a highly-trained, dedicated soldier equipped with a dual-purpose energy rifle. This is unusual among the Draconians, who normally favour projectiles, but the highly concentrated energy bolt cast from this gun isn’t affected by prevalent weather conditions, making it a superb sniper’s weapon.

    Stats:
    Health: 100
    Shields: 10
    Energy: 200
    Armor: 0%(upgradable)
    Cost: 300
    Damage: 10(+10 vs Basic Infantry)
    Range: 6(ground & air)
    Cloak - 25 energy cost
    Snipe - 45 damage to air or ground unit, 25 energy cost
    Jump Infantry – The Draconian Sniper can make huge leaps; costs 15 energy
    .................................................. .................................................. .................................................. ..............................................

    Aegis Trooper – Walking Tank
    Description: The Aegis power suit is a fairly recent development, and is only deployed on battlefields where commanders can prove that they can handle this rather unusual powered suit. The Aegis is the heaviest, most resilient powered armour suit that the Draconians have ever created. Although it technically possesses no Burst shields, it has a system based off the same technology that slows down incoming projectiles to minimise damage to the armour. It can be upgraded with a prototype nano-repair unit that continuously repairs battle damage taken by the suit. However, the suit’s occupant must be careful, else they’ll find themselves irrevocably fused with their armour.

    Stats:
    Health: 200
    Shields: None
    Energy: 200
    Armor: 30% (Upgradeable)
    Cost: 700
    Damage: 10 (+30 in Artillery Mode)
    Range: 6(ground & air) 20 (ground {See Suit Artillery})
    Heavy armour (Aegis) - The Aegis suit is much slower-moving than most Infantry, but is effectively as tough as a tank. Due to its immense weight, effects and attacks that would normally knock infantry around have no effect.
    Jump Infantry – The Aegis suit is equipped with thrusters, allowing it to jump huge distances in order to keep up with the more mobile members of the infantry. The impact of the landing may knock enemy infantry off their feet: Costs 50 energy.
    Suit Artillery – the Aegis suit has an in-built artillery gun in the backpack, which can be used to bombard enemy units from afar. However, this also locks the suit in place, as the suit must be braced due to the massive recoil; if it was not, the suit’s wearer would be knocked onto their rear every time they fired the artillery gun.

    (Just tell me if these are OPed, and I'll edit or delete them as necessary.)

  2. Top - #62
    Silent Assassin Crusadra's Avatar
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    Default Re: The RTS (Simple Brainstorming)

    HDD Deployment Center
    Descript:
    Blockishly made, but made to last for long periods of time.

    Stats:
    Health:
    1000
    Shields:
    50
    Armor:
    25%
    Cost:
    175

    Produces:
    Jacks - Basic armored infantry
    Queens - Armored Medic unit
    Kings - Heavy Battle infantry - Weapons Factory
    Aces - Light stealth snipers - Stealth Op.
    Blackguard - Elite stealth-ed infantry - Stealth Op + Main Armory

    Jacks
    Descript:
    The supposed medium armor of the military, these are the great majority of their forces. The weapons used by the Jacks are the well known M-40 Impaler Gauss rifle.

    Stats:
    Health:
    35 (+20 for benefits)
    Shields:
    5
    Armor:
    10% (+20% for benefits)
    Cost:
    125

    Damage:
    3 (+4 for benefits)
    Range:
    5 (Air and ground)



    Queens
    Descript:
    The main medical officers in the military. Their armor is better than average due to their well needed status, but only carry a P-45 'Jack-saw' Gauss pistol to keep their load light.

    Stats:
    Health:
    40 (+20 for benefits)
    Shields:
    15
    Armor:
    15% (+20% for benefits)
    Cost:
    175

    Damage:
    0 (+4 for benefits)
    Range:
    3 (Ground)

    Abilities:
    Heals units: 6hp/sec



    Kings
    Descript:
    The heaviest infantry and more well trained, the Kings are usually carries a M-360 'Buzz-kill' squad assault Gauss weapon

    Stats:
    Health:
    120 (+20 for benefits)
    Shields:
    30
    Armor:
    25% (+20% for benefits)
    Cost:
    225

    Damage:
    15 (+4 for benefits)
    Range:
    6 (Ground and Air)

    Abilites:
    Focused Fire: Increases the range and damage for 10 seconds. 30 second recharge.



    Aces
    Descript:
    Ultra light armored soldier with the ability to stealth, carries a D-70 'God's Sling' Gauss rifle.

    Stats:
    Health:
    35 (+20 for benefits)
    Shields:
    10
    Armor:
    -10% (+20 for benefits)
    Energy:
    100
    Cost:
    160

    Damage:
    20 (+4 for benefits)
    Range:
    8 (Ground and Air)

    Abilities:
    Stealth: Constant effect, uses 10 energy to get started and uses 1 energy every second.
    Bull's Eye: Deal 75 extra damage any infantry units. 5 second recharge. 25 Energy



    Black-guard
    Descript:
    A medium armored stealth-ed melee unit. Uses twin wrist blades to cut down the enemy.

    Stats:
    Health:
    100 (+20 for benefits)
    Shields:
    50
    Armor:
    15% (+20 for benefits)
    Energy:
    150
    Cost:
    225

    Damage:
    26 (+4 for benefits)
    Range:
    1

    Abilities:
    Stealth: Constant effect, uses 20 energy to get started and uses 1 energy every second.
    Assassinate: Insta-kill on 1 infantry unit. 10 second recharge. 35 energy.



    {{Whelp... there they are. Enjoy.}}

  3. Top - #63
    Beware, I live! Brome Teks's Avatar
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    Default Re: The RTS (Simple Brainstorming)

    Light unit factory:
    For lack of infantry, the AGSF instead relies on small mechanical units to fill the role instead. It has considerably more of itself exposed to accelerate the production of units.

    Health: 2000
    Shields: 400
    Armor: 25%, upgradeable to 60%
    Cost: 250

    Units Produced: “Zinger” light weapons platform, “Snaps” light tank, “Creeper” long range attacker, “Nobel” suicide bomb, “Wrench” assist droid.

    +==========+

    Zinger: This hovering object is the smallest the AGSF can reasonably put onto the battle field, being the size of a small VW bug. It is equipped with dual lancer rapid fire coil guns, giving it a bit of bite to its bark.

    Health: 50
    Shields: 15
    Armor: 30% (upgradeable to 50%)
    Cost: 150
    Range: 5 (Air and land)
    Damage: 6

    Special ability:
    Hover (Allows speedy traversing over land or water)

    +==========+

    Snaps: This small tank is larger than the Zinger, and runs on classical treads instead of hovering. It’s roughly the size of a minivan, and boasts a single, short range plasma cannon in addition to two lancers.

    Health: 140
    Shields: 50
    Armor: 35% (Upgradeable to 60%)
    Cost: 250
    Range: 6 (Air + land)
    Damage: 6 (Lancers) + 8 (Plasma cannon)

    +==========+

    Creeper: This 6 legged pick-up truck sized walker is designed to snipe targets from a ways away with its 3 m long coil gun.

    Health: 120
    Shields: 40
    Armor: 30% (upgradeable to 50%)
    Cost: 350
    Range: 10 (I have no idea what units we’re using)
    Damage: 12
    Energy: 100

    Special abilities:
    All terrain, burrowing
    Cloak: 25 pts
    Supershot: 25pts (doubles range and damage for 2 shots)

    +==========+

    Nobel: This fast little hover drone is a kamikaze device, used generally for ambushes.

    Health: 10
    Shields: 5
    Armor: 5%
    Cost: 100
    Range: 1 for maximum damage, 2 for half damage (Radius, Explodes on impact)
    Damage: 150

    Special abilities:
    Hovering, Burrowing

    +==========+

    Wrench: This hover drone is used to help repair the mechanical units during or after battle. It uses a nanolathe stream to repair comrades.

    Health: 50
    Shields: 20
    Armor: 30% (Upgradeable to 60%)
    Cost: 200
    Range: 2 (Air and ground)
    Damage: None

    Special abilities:
    Heal, 6 p/s on friendly units
    Hover
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  4. Top - #64
    Lightfirean Vixen Samantha Arrow's Avatar
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    Default Re: The RTS (Simple Brainstorming)

    Quote Originally Posted by Arratra View Post
    Aegis Trooper =
    Armor: 200 (Upgradeable)
    Armor is based on a percentage of damage reduction, so 100 would be the max because it would mean 100% reduction, but you can't have it that high anyway. At max it shouldn't be more than 80% and no matter how high armor is a unit can always deal 1 point of damage towards another.
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  5. Top - #65
    Senior Member Arratra's Avatar
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    Default Re: The RTS (Simple Brainstorming)

    Oops. I'll fix that

    Update: Done. Thanks for that. I thought that the Armour stat was a separate sort of health measurement. My bad.

  6. Top - #66
    Elesh Norn, Grand Cenobite Nelle Kozera's Avatar
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    Default Re: The RTS (Simple Brainstorming)

    Quote Originally Posted by Arratra View Post
    Immovable – The Aegis suit is almost immovable due to its immense weight. The unit is extremely slow, but incredibly tough, and is unaffected by attacks or powers that would otherwise cause them to be shoved around.
    Jump Infantry – The Aegis suit is equipped with thrusters, allowing it to jump huge distances in order to keep up with the more mobile members of the infantry. The impact of the landing may knock enemy infantry off their feet: Costs 50 energy.
    Is it just me, or do these counter act each other?
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  7. Top - #67
    Lightfirean Vixen Samantha Arrow's Avatar
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    Default Re: The RTS (Simple Brainstorming)

    Quote Originally Posted by Nelle
    Is it just me, or do these counter act each other?
    Sort of. It would have been easier to say "Unit can't move, but can jump to locations at cost of energy"
    However, there's something to be said for a unit just being wasteful, with stats and abilities like that it beats the basic point to having infantry, might as well make it a vehicle.


    Quote Originally Posted by Brome Teks View Post
    Nobel: This fast little hover drone is a kamikaze device, used generally for ambushes.

    Health: 25
    Shields: 15
    Armor: 25%
    Cost: 100
    Range: 1 for maximum damage, 2 for half damage (Radius, Explodes on impact)
    Damage: 150

    Special abilities:
    Hovering, Burrowing
    Sounds innocent and weak when you don't think about it, but once you do you realize this is overpowered. Need to do something to fix, no burrowing would be the best solution - or nearly no health and armor. Unless of course this is meant to be your very best unit you have
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  8. Top - #68
    Beware, I live! Brome Teks's Avatar
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    Default Re: The RTS (Simple Brainstorming)

    I'll reduce the health and armor, make it less a unit as much an unpleasant surprise.
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  9. Top - #69
    Senior Member Arratra's Avatar
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    Default Re: The RTS (Simple Brainstorming)

    Fixed that little mistake.
    And yes, when it's deployed in Artillery Mode, it can't move; the gun has too much recoil to be used without a brace that's pressed against the ground, else the wearer would end up sitting on their tail every time the fired the heavy gun. However, to counter the immense toughness, it's not only slow-moving when not utilising Jump Infantry (Which costs the most out of all the Draconian infantry units, by the way), but it's also only lightly armed (aside from the artillery gun, of course), with a triple light machine gun on the right gauntlet and a sword. The shield in its left hand can be used to bash opponents, but in that case it's an improvised weapon.

    Brome, I have to agree with SA. Make the unit less mobile, but keep the burrowing; it would let it fill a closer role to the Zerg's Baneling.

  10. Top - #70
    Lightfirean Vixen Samantha Arrow's Avatar
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    Default Re: The RTS (Simple Brainstorming)

    but it's also only lightly armed (aside from the artillery gun, of course), with a triple light machine gun
    that's not light armament. Not that i care, I just though that was a bit of an oxymoron statement. Considering a soldier totting around just one light machine gun is the heaviest infantry in today's military lol
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  11. Top - #71
    Senior Member Arratra's Avatar
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    Default Re: The RTS (Simple Brainstorming)

    Perhaps I should have said light by Draconian standards. Their assault rifle weighs almost 20 kgs when fully loaded. They've got a tendency to build things like that.

  12. Top - #72
    Lightfirean Vixen Samantha Arrow's Avatar
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    Default Re: The RTS (Simple Brainstorming)

    Should be progressing soon, I think everyone posted?
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  13. Top - #73
    Elesh Norn, Grand Cenobite Nelle Kozera's Avatar
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    Default Re: The RTS (Simple Brainstorming)

    Sure, Whats next mechanized units?
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  14. Top - #74
    Senior Member Arratra's Avatar
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    Default Re: The RTS (Simple Brainstorming)

    I'm good to go, just waiting for the next assignment. Where've you gone, SA?

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