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Resident Symbiont
First Encounter Redux
Hello. It has recently been brought to my attention that this rp appears to have suffered still-birth. Depression, exams and real-life have largely been the causes of this as well as certain people (you know who you are) but that is no reason for me not to get this started. If any of you are still interested then I request you all go over your species and see if there is something you wish to change around some.
There will be a slightly modified rp profile included here that you can use for modification and adjustment.
I aim for this to be a fair, balanced and fun experience for all those involved. There will not be a limitation to what you can bring and use so long as you keep it balanced though advantages, if explained thoroughly, will of course occur but disadvantages will also inevitably occur.
None of your player races will have met each other priorly of course so character interaction will also be important and also most of you will not have been in space for too long. A note on racial specializations, try to ones that cover many things since an individual piece of technology will not be seen as a specialization, it can however be considered a unique advancement.
Also some species will be less advanced than others, it is no fun if everyone is identical but this creates tension, each race will generally have a weakness of some kind, and areas they are not particularly progressed in.
Not everyone will have vacuum power cores for instance or even directed energy weapons, some might not even have artificial intelligence or shields but I'm not putting too much of a limit on anything, generally I'd like each species to be as unique as you can make them.
I will be posting my own profile later, as many of you wont even have awakened. Foreward notice, this is a confirmation to see if any who wanted to join up the first time will want to still retain their spot. I've decided to drop my naivete and play two races, however my player race will be the only one with a profile.
Off we go.
The Story: five thousand years ago, a war between two seemingly rival species tore the galaxy asunder. Both races suffered catastrophic losses and damage to their infrastructure, but the inevitable defeat of one eventually occured. That species retreated to lick it's wounds, to rebuild and to eventually reach out into space again, however during this time the others would rise.
Still early in their infant stage, the species who witnessed the flashes of light across their night skies a thousand years ago would soon be compelled to leave their home worlds in search of new, exotic locales and other life-forms who might potentially exist. This is a story of how all these species came to meet one another, how they bump into each other on a world that all desired for one reason or another.
Some wanted it for conquest, others for colonization, mining or even simple curiosity, but others want it for a more personal desire if anything, you'll see.
Whatever their reason, conflict will inevitably occur, but the world they seek holds an ancient secret. It once belonged to the victor of the hundred year war. What will they think of the upstarts who have come to lay claim to the very system that rightfully belongs to them? Who can tell, all I know is... I won't know, not until I meet the lot of you...
Goverment type & Name: (example "The Turian Hierarchy")
Core Species Name:
General Appearance:
Sociology: (Factors into areas of expertise, military and technological advancements)
Culture:
Disposition: (Friendly, war-like, peaceful, etc.)
Motto: (Please provide translation of motto's others cannot read or are in unique racial dialect)
Biology: (Factors into areas of expertise, technological progression as well as military tactics
Species Characteristics: (Dense muscles and bones on account of higher than average gravity on planet of origin for instance, species characteristics are not unique and may apply to more than one species but an explanation for this would be appreciated)
Unique Species Characeristics: (Same a Species Characteristics only these are characteristics that only this species can possess, not every species for instance will have the ability to digest cellulose or swim through the eart like Zerg for instance)
History: (A brief glance into this particular species ancient and most recent history. Please give an explanation for some of your technology here as well as sharing some of their culture)
Planet of Origins:
Colonies Controlled: (You can control anything from a singular world, your planet of origins up to your entire solar system, if your species did not evolve on that particular planet it is to be listed as a colony)
Years since spaceflight discovered: (species have only been in space for up to 2000 years when this rp starts)
Years since FTL discovery:
Type of Interstellar-transit drive used:
Burst-engine Drive
Near-light Drive
Hyperdrive (subspace, warp, slipspace, hyperspace etc.)
Instant-transit Drive (wormholes or other described methods)
No more than two species will have the last type of interstellar-transit drive technology as it reduces interseller transit to seconds.
Species Specializations: (Areas of expertise that this race has chosen to engage in. Note that individual technologies are not to be used as a species specialization, for instance how would the species have known in it's earliest days that shields would become important to it?
Having the same specializations as someone else does not mean that you can match the technology of another however if the others technology is so radically different from yours that you cannot understand it initially.
Not all species will have shields or directed energy weapons, high-end mass drivers can defeat shields though so don't be afraid to use traditional technologies, quantum computers and vacuum power cores also will not be possessed by everyone)
Areas of Inexperience: (At least four, may list more if you so choose but try )
Examples of Science and Technology: (Advanced synonimously with a species specializations, anything not listed will be considered to be average or slightly above average depending on the species, you can list as many as you would like but try to wrap them up under few categories, it's a hassle to name 100 when ten branches of science and or technology could over them all)
Unique Developments: (Unique advances said species has made into sciences and technologies or both. Computer technology or bio-medical technologies in and of themselves are not unique developments, unique advances and breakthroughs in those fields however are, you can name up to four but do not invade others territory of uniqueness or create technologies that would directly oppose anothers as none of us are supposed to have met as of yet)
Military Tactis & Specialization(s):
Major Industries: (Things that your species has been doing for a long time in it's own solar system)
Reason(s) for coming to the world:
Last edited by BIos_Reaper; 12-07-2010 at 05:53 AM.
Reason: Spell-checking and minor adjustment
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Protein mash, the other grey... food
Re: First Encounter Redux
I'm still interested! I'll post my sheet later though, as I have to go to work =P
Slate's Signature
~Moderator Extraordinaire
FA and DA button how-to: Here
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Senior Member
Re: First Encounter Redux
I'm interested. Working on the sheet right now
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Senior Member
Re: First Encounter Redux
Goverment type & Name: Drakanor Alliance
Core Species Name: Drakar (loosely means “Dragon-Chosen”)
General Appearance: A species of humanoid, dragon-like creatures. They have thick, sinuous tails, and long necks, but most of their kind lacks wings. Their hair is often wild and difficult to control, and includes a number of naturally occurring shades that don’t generally appear in other species without gene mods or cosmetic aid. Their skin is scaled, but the scales are so minute that they can generally only be seen under magnification, and their skin actually feels somewhat like a human’s. Their skin colour can range from matte black, through to white, with practically every colour under the rainbow also appearing in varying shades.
Their hands and feet both have four digits, three fingers and an opposable thumb on the hand, and three forward-facing toes plus a rearward-facing one on the feet.
Sociology: The Drakar live on the world Drakanor, a planet in orbit around a brilliant blue star, although this star seems entirely unremarkable besides its bizarre colouration; it is not in any way different from a middle-aged G-2 class star in its total energy output or even the amount of heat it gives off.
The Drakar are an inquisitive species as a whole, but their natural curiosity is tempered by caution; there are bigger and meaner things on their planet, and the Drakar are not the apex predator.
Drakar generally live underground, where their lithe frames give them an advantage, but never far from the surface, where those of them that have wings can utilise this gift to its fullest extent; they are fully willing to excavate a cave or tunnel entirely from scratch, but why do so if there are already naturally occurring caves to take advantage of?
A Drakar does not marry, per-say, but when they choose a mate, the pairing is mated for life; they will not mate with another, except under the absolute most extreme circumstances.
Culture: The Drakar are comparable to humans in many ways, but are more peaceful, and more or less fearless about the unknown. Their habit of living underground means that they have virtually zero chance of developing claustrophobia, even during long periods spent underground or aboard a ship. The Drakar have been united under a single political entity for over a century local time, and it shows; although the Drakar retain the tools and knowledge of war, due to their rather hostile local neighbours (another sentient, but primitive species appearing similar to bears), they are gentle at heart, and, although they have a dietary need for meat, they ensure those creatures that they kill for food die quickly and painlessly. Their primary religion espouses individual development via deeds that assist the community as a whole, as well as self-discipline, and self-knowledge.
Disposition: A friendly, and peaceful people
Motto: “We are Dragon-Chosen. Fly free, friends.”
Biology: Physically a bit spindly compared to some other races, they make up for their lack of muscular strength by having a highly flexible skeletal frame. Their bones, although actually hollow, are formed out of boron silicates, as well as calcium carbonates, lending them greater strength and flexibility, as well as lighter weight. This does mean, however, that they require a certain amount of boron, as well as various silicates, in their diet. Curiously, their eyes are set above their snout, on the front of the head, allowing binocular vision, but sacrificing downwards peripheral vision.
Their scales are laces with silicates to help ward off low-level radiation.
Species Characteristics: Their bones are not only lighter but stronger than most, being made primarily out of boron silicates, with some calcium carbonates mixed in for additional flexibility. High curiosity level, but tempered by natural caution. Naturally very sharp eyesight.
Unique Species Characteristics: Their joints are highly flexible, allowing them to slip through spaces or contort themselves into shapes that others likely would never manage. Some individuals have wings, which can allow them to fly without aid. A few of the very eldest of their race will not succumb to death, but instead undergo a slow transformation into the planet’s true apex predator. This period seems extremely similar to hibernation except for the fact that they require a large quantity of food and grow continuously throughout.
History: The Drakar first appeared on Drakanor, their homeworld, some fifty thousand years ago, as far as anyone can tell. They suffered from predation by their bear-like neighbouring sentients (a brutal species trapped in what is effectively an evolutionary and developmental dead-end), and larger predators on the planet. As time went on, and they began to culturally and biologically adapt, they created their homes in small cave complexes, more easily defensible against their predators and their barbaric neighbours. As this continued, the Drakar began to work flint (and occasionally obsidian) found in their caves into tools, with which they began to fight back more effectively, and were able to carve out more of the caves to live in.
Their “Copper Age” began when the Drakar’s natural curiosity, brought about by their initial nomadic years, caused one to drop a chunk of copper ore into an especially hot fire, accidentally smelting it into metal. The Drakor quickly started fashioning many items from the new metal, and it wasn’t long before an accident in a forge smelting tin as well as copper caused the two liquid metals to mix, creating the first batch of bronze on the planet. Found to be superior to both metals, bronze was quickly adopted as their primary metal.
It was some two thousand years later that the Iron Age began, when a Drakar put a reddish ore previously believed worthless into the furnace… and out came a metal superior even to bronze.
Drakar, curious as they are, were not long in discovering iron’s stronger brother, steel.
Some four hundred years after discovering steel came an explosive black powder. It was, ironically enough, found quite by accident, when a Drakar alchemist happened to spill sulphur into his mixture of a few other chemicals that had previously produced only a small black cloud of acrid smoke, then dropped a match in, purely out of bad (or good, depending on which way it could be construed) luck. He lost his left eyebrow and part of his fringe. The world gained its first true explosive.
The Drakar’s recent history has been a period of scientific and societal leaps; the creation of the Drakanor Alliance primary among them. The Alliance was initially a small cluster of Drakar nations that formed a pact of mutual cooperation and protection. The idea soon spread across the world, and the Drakar were soon united beneath a single banner. It was at this point that the Drakar began to explore outside their own planet, utilising the pooled resources of their people. First came Drakanor’s three moons, then the closest planet. Within sixty years, they had managed to successfully explore their entire system, and had managed to colonise three worlds within a further ten. These past thirty years have been spent gearing up for an extra-stellar trip using newly-developed FTL technologies.
Planet of Origins: Drakanor
Colonies Controlled: 4 planets, 23 moons, 2 asteroid stations
Years since spaceflight discovered: 112
Years since FTL discovery: 30
Type of Interstellar-transit drive used: Hyperdrive
Species Specializations: Bio-medical technologies, Engineering, Gauss (magnetic) technology, Energy manipulation technology
Areas of Inexperience: AI technology, Stealth technology (tend to be very open about their presence anyway), Quantum technology, nanotechnology
Examples of Science and Technology:
Bio-gel; a healing agent that accelerates the natural healing rate to outlandish pace, utilising a bio-engineered micro-organism that reads the local DNA sequence and then copies it into itself, forming new tissue in the effected area. It even refuses to grow new tissue beyond what was supposed to be there.
Powered exo-suits; Powered exoskeleton suits that the Drakar developed for military purposes. They can also function as space suits, HAZMAT suits, and biohazard suits. They functionally increase the wearer’s strength by several factors, but the heavily armoured versions sacrifice movement range somewhat for protection.
Dragonfury gauss cannon; a shoulder-fired coilgun, the Dragonfury is a heavy anti-vehicle weapon capable of punching right through most types of armour. It can also be used against infantry targets, but the results are messy…
“Alpha blaster”; The Alpha Blaster is a directed energy weapon, a laser-based, multi-purpose rifle that can be changed into a variety of highly effective weapons by equipping it with the correct “mods,” systems that the weapon was designed to have tacked onto it at a moment’s notice. Its usual setting, however, is as a baseline automatic rifle, a sturdy, general-purpose weapon.
Unique Developments:
Altair-class energy drives; A unique of Drakar energy-manipulation technology, the Altair-drive is remarkably efficient, and requires no additional fuel. However, it produces a distinctive bright blue glow that is difficult to hide.
Vital Suit (VS) technology: The Drakar initially created the VS technology as colonial construction equipment on one of their more rugged colony worlds. The sudden attack of local wildlife, spurred on by something that they had previously never encountered (an ancient relic from the old civilisation; it was malfunctioning, however, and they were forced to destroy it), forced them to swiftly convert these construction vehicles into military applications. VSs soon developed far beyond this early jury-rig job, and now come in an almost bewildering variety.
Military Tactics & Specialization(s): The Drakar specialise in defensive actions and guerrilla warfare, utilising their lithe, agile frames to execute attacks via angles or entrances that might go unnoticed or provide them with exit routes that others simply can’t follow into. They favour having a high level of movement options while on the offensive, but greatly prefer to be static when they are defending. However, they always ensure that escape routes are available to retreat with… even if the only retreat is into a cave complex.
Drakar are highly disciplined in the military; complete routs are next to impossible to achieve.
Major Industries: Agribusiness, mining, research.
Reason(s) for coming to the world: Exploration and research, possibly a staging point for further exploration.
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Forum Director
Re: First Encounter Redux
Had to add a bit more info, but basically me species remains the same as the first time. Oh, and sorry Arratra if it seems I'm copying you a bit, but I promise I had this written up before I read your race.
Goverment type & Name:
Type; Noocratical council (A council chosen based on intelligence)
Name; Sinso (Specifically Sinsan on the home planet)
Core Species Name: Tantondala (Or Animondala, if refering to the species before the War of Hate (See History))
General Appearance: Pale grey humanoid figures, usually between 5ft 5 and 5ft 8. They have long 3 fingered hands and slits for a nose. They also have small 'flaps' in place of ears, which open in the direction of the eyes.
Sociology: Tantondala society might be described as being generally pleasant. Thought the death penalty is enforced for extreme crimes, most crimes are dealt with by neurological rehabilitation. While there is a clear divide between classes, these are almost entirely manifested in work opportunities. For example, a high priest or university professor lives in a very similar condition to a factory worker. However, the factory worker can never aspire to rise through the ranks very far, as their education would have been geared to being good at their job (positions are dealt out during infancy based on a variety of tests, meaning even early education is set to specific types of work). History and Religious Studies are the only subjects taught to every Tantondala. Leisure activities are usually centred around music or performance (although fighting rings are prominent on the underground circuit)
Cities are kept very clean and working to benefit the race as a whole, and not yourself, is considered the norm.
Culture: The Tantondala believe strongly in racial unity, even if that must be violently enforced. Inciting War, for example, carries the death penalty. They believe in accepting your place in life, and so those born to poorer backgrounds should be happy with their lot. However, their society has developed through a background of helping one another (See History) and so inequality, while present, is not much of an issue. Many live comfortably while others occasionally struggle, but there are no 'rich' Tantondalas and very few starve.
Religious beliefs are a major factor in Tantondala culture, but are not seen as a factor for disagreement. There is little room for extremism within their various religions, and so there is no pressure to conform. That said, the vast majority of Tantondalas claim belonging to one of the major religions, and even when they do not, lack of belief in souls (The core of all Tantondala beliefs) is extremely rare.
Disposition: A form of Pacifism wherein individual acts of violence are acceptable if they can be 'proven' to benefit the race as a whole, while any form of War (Or what they perceive to be war) is strictly forbidden.
Motto: Abuda on bantos malah' abmalah on bantos yal – In Soul we build hope, in hope we build worlds
Biology: Due to living on a planet with large amounts of toxicity, the Tantondala have developed an incredible immune system. Disease is rare, and there are no recorded instances of plague in their history. However, this immunity also renders most traditional medicines ineffective (See Areas of Expertise/Inexpertise and Advanced Technologies)
Having evolved directly from amphibious creatures, the Tantondala also have several traits allowing them to close their orifices to a watertight degree (Also protecting them from events such as sandstorms, although their skin would be greatly damaged); Their noses, being only slits, can be closed, as well as the flaps surrounding their ears being tightly pulled closed. Their eyes contain eyelids as well as a thick transparent eye-lid-like
(Sorry to all the biologists I'm pissing off with that phrase but it's the best I can do) membrane underneath, meaning they can still see while protecting their eyes.
Species Characteristics: Their brains can cope slightly above average with G-Force and rapidly-changing altitudes, although they still feel the effects of these. They are very resilient to most diseases, although this also renders many medicines ineffectual.
Unique Species Characeristics: As above, they can make most of their orifices water-tight, allowing them to swim long distances or great depths without discomfort, although they would still need a supply of oxygen. They also have the transparent membrane under their eyelid, so they can still see while ‘closing their eyes’. This will protect them against their eyes being damaged, but does nothing to prevent, for example, being blinded by light.
History: The geology of Ohnya was perfect for war. It consisted almost entirely of 4 roughly equal land masses in size and climate. These were all populated while the species was still in it's hunter-gatherer stage, and so when they began to colonise properly, the conflicting cultures and powers almost instantly sparked war.
As war began when the four landmasses were all already colonised, there was little reason for land-battles, and those that happened were usually dependant on ballistics. Ranged weaponry developed faster than bladed weapons (Which developed as tools, such as axes. Swords or a similar equivalent were never created by the species) and sea-warfare was also focussed on. Most battles were between ships carrying siege weaponry, and, eventually, cannons. Flight was also developed very quickly, as a means of bypassing ship blockades. When enough developments had occurred, water-based combat was almost completely dropped in favour of air combat or bombing campaigns. In a pursuit to gain ever more superior flight technology, Space vessels were the obvious next step. Each of the 4 empires, through mass use of political tactics and espionage, managed to keep up with the advancements of the others, so that developments to spacecraft occurred almost unanimously in each civilisation.
Then one of the empires (It is not recorded which) began blueprints for a large vessel to carry a small colony of intellects and valued citizens into space for long-term residence. It was discovered that this was due to the development of a missile of great power, and that this space colony was meant to continue their empire if the weapon fell into the wrong hands. While historical interpretations differ, it is around here that the War of Hate (Or Empal Adehmuhs) is generally accepted to have begun, or at least have become inevitable. Both technologies were hastily copied by the other 3 empires, and so began a space and arms race whilst the global war intensified. By the time the missiles were fired, 3 of the empires had launched their space colonies. The 4th was launching theirs as the missiles were launched by each empire. By freak chance, the space colony crossed paths with one of the many missiles travelling in the upper-atmosphere, and was completely destroyed. On that day, due to the severity of the weapons used, the entire planet-bound civilisation was wiped out, bar small pockets of starving, injured and impoverished survivors. When it was safe to return to the planet's surface, the 3 remaining space colonies did so, with the intent of re-populating their respective empires and continuing the war. However, when they witnessed the destruction their war had caused, they each swore never to allow their race to go to war again. The next century was dedicated to restoring their civilisation, as a council of the greatest minds of the three surviving empires joined together to salvage what they could. Soon after, the newly unified Tantondala set out to the stars in an attempt to explore the galaxy. They soon came across other, less advanced species, who they used as free labour. Both eventually fought back, resulting in one peaceful and one violent resolution to the situations.
Planet of Origin: Ohnya
Colonies Controlled: 3 official colonies, 1 planet owned but not populated and 1 planet populated by a non-space faring race that is owned and regulated by the Tantondala
Years since spaceflight discovered: 547
Years since FTL discovery: 14
Type of Interstellar-transit drive used: Worm-hole manipulator (Detects and manipulates natural worm-holes. Cannot create new ones)
Species Specializations Flight, both in and out of atmosphere. Both their ships and their pilots are of incredible ability.
Medicine (For their own species only). Due to the rapid medical advancements that were required to save those left on the planet during the War of Hate there is little that cannot be fixed or prevented, other than instant-death incidents.
Neural technology; The majority of Tantondala ships can be controlled, at least in part, by a headset that is inserted into the brain via the ear (And protrudes from the ear when in place)
Energy. Returning to a planet ravaged by war left little room to rely on non-renewable resources. Cost and material-effective renewable sources of energy were one of the major projects undertaken on the return to their planet.
Areas of Inexperience: : Non-aerial combat. Though weapons do exist, training is extremely rare and hardly extensive. It is even rare for the ships to carry weapons, although all pilots are capable of fighting if given a ship able to do so.
Medicine (any other species); Though medical training is wide-spread, Tantondala medicine is so potent (to override their natural immunities) that it is more often than not detrimental or even lethal to other lifeforms.
Diplomacy; Having never encountered a race of equal or greater technological ability, few Tantondalas even consider the possibility of needing careful diplomacy in a 'First Encounter' situation. It is usually assumed that the new race will peacefully comply with being absorbed into the Tantondala empire.
Terraforming; Tantondala currently have no means of manipulating a planet's atmosphere or making it suitable for life unless it naturally is. Colonising a new world is, for them, a very slow process, and many planets are uninhabitable by them.
Examples of Science and Technology:
Energy: ‘Wind nets’ (Bindal) and ‘Star Catchers’ (Alinudindalon) – Large structures which gain renewable energy, the former being land-based receiving energy from wind movement, the latter being placed in close orbit around a star, and gaining energy from UV rays and heat (which is then collected at intervals by designated ships)
Orbital bombers: These ships are rare, and rarely if ever deployed. Each contains the capacity to coat a moon or dwarf-planet in poisonous gasses without entering the atmosphere.
Ships: Both in and out of atmosphere craft are extremely fast and manoeuvrable.
Medicine: Pills are available for almost any ailment, including dehydration, starvation, exhaustion, and most sources of pain.
Neurological technology: Most mental ‘irregularities’ can be permanently ‘cured’ through a variety of laser treatment, pills and surgery. This includes phobias, ‘incorrect’ sexualities and certain extreme viewpoints considered insane (Such as strong support of animal rights)
Unique Developments: The neural technology used by most pilots, along with heart-rate/blood pressure detection and small dual finger-pads control the Tantondala's ships, meaning that another race cannot pilot them (Although this was a side-benefit and not the original intention)
Though the technology is not yet advanced enough to control the entire craft by thought alone, simple commands such as a direction, increasing/decreasing speed and even simple manoeuvres can be undertaken by thinking them.
The Worm-hold manipulators are a very recent discovery (less than 2 decades) and allow FTL travel with the rather large negatives of not knowing where you will exit and having to find an existing wormhole in the first place.
Military Tactics & Specialization(s): Air and space bombing, and poisons, though these are restricted and rare.
Major Industries: Ship design and production, Medicine (and poisons), Education and Energy.
Reason(s) for coming to the world: Exploration and Religious reasons.
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Elesh Norn, Grand Cenobite
Re: First Encounter Redux
Goverment type & Name: Cyberocary, Cyberocary of the twin worlds.
Core Species Name: Jah’ash (The People of Artifice)
General Appearance: Most Jah’ash range from 5’5” to 6’5” in height and are over all canine in appearance, nearly the entire species is connected by a technological telepathic network thus its rendering the entire species mute. Over 99.9999999999% of the population has implants of some kind, those that don’t are considered outcasts and are forced to lived in abandoned areas of the hive worlds. As a species, they are fast and agile and stand digigrade. Fur color ranges from black to white and all colors in-between. Gender ratios for the Jah'ash make the species 90% female.
Sociology: For the Jah’ash their society is something of an oddity. Do to their unique circumstances their worlds they live almost as equally in an augmented reality as well as the real world. As a result, the species, to those that are not members seem rather aloof and extremely disconnected from reality. They, cannot fathom war, or at least. What you would call war. They have had “wars” but they are something totally different from what most species would consider a conflict. (Explained in history) No one speaks aloud in Jah’ash society the reason being is that the species is telepathic through the use of technology; it has also resulted in the species losing the ability to speak aloud.
Culture: In mainstream society, a member of the Jah’ash is to be implanted with many types of technology. The most important is the technology that allows for the use of telepathy which is implanted from birth. Most of the species have many hard-line and wireless implants that allow for the direct download and uploading of information from the Core-Net. Another essential to the Jah’ash are the use augmented reality implants. These implants do as they are named; augment reality in a way only noticeable to the viewer unless the implant is networked to other implants allowing for all of them to render the same AGR skin to all viewers. This has caused much of the society to move away from screens and much of the visual aspect to many systems and use AGR technology instead. Its use has become so widespread it has caused nearly fifty percent of the world that the Jah’ash live in is an Augmented Reality.
Aside from cases of EVA assignments and other duties that require a hard suit, a Jah’ash is totally nude to all none augmented viewers.
Culturally they have an have open source/creative commons society. As a result all code, entertainment, works of art, software and other such products that can be easily shared via the Core-Net are free. Things are made out of passion, not drive for profit.
Disposition: Peaceful, but relentless hackers/explorers to any network they have access to.
Motto: “Imagination is more important than knowledge. For knowledge is limited, whereas imagination embraces the entire world, stimulating progress, giving birth to evolution”
Biology: In terms of biological abilities, they have nothing special, on the thing species has though is extreme nervous system coverage compared to a human average about ten times the number of nerve endings for a comparable area.(Humans hands have 4000 nerve endings, a Jah’ash paw would have 40,000)
Species Characteristics: Mute: They cannot speak, at least not any more, no one has spoken with in their society for the last three thousand years do the advent of technological telepathy.
Unique Species Characeristics: Telepathic, this is on account of their implant technology. Because of this there "Language" uses raw emotions and concepts along instead many words that would be needed though some are still used. Will be explained below. They also have a double redundancy in their nervous systems from such extensive coverage they have not one but three Spinal cord like structures in there bodies allowing any one them to be used as a primary conduit though that majority of the time all three are used.
History: The Jah’ash come into being as a civilization almost ten thousand years ago with the establishment of the first settlements in the walls of canyons. The Reason for this was to protect themselves from the extreme weather conditions that made themselves present on the world because of its sister world Mirrodin. Ravnica and Mirrodin are part of a sister planet system with each world orbiting the other causing all sorts of nasty weather patterns. As time progressed the Jah’ash advanced in their understanding of their world they turned more and more to Artifice. (Their word for technology) And thus has came their name sake.
Close to thirty two hundred years, during their first manned missions to their sister worlds they found that the surface while barren now, was habitual and prime for colonization. With this discovery began millennium long campaign to colonize Mirrodin and take it as their birthright. It was towards the end of this effort was the population of their homeworld reaching its peak. At this point in their history their entire homeworld was covered in a planetary city with every square inch of land being taken for urbanization. They went under the seas and then underground until they reached the upper mantle in many of their deepest hives, with mines running deeper to the core of the planet itself.
This process was also repeated on mirrodin as well. Resulting in two worlds covered in cities. At the climax of this building their first wars broke out.
These wars where totally bloodless as they took place in the species information networks. This was the first of many cyberwars in which the battlefield was not the physical plane by the realm of information. The reasons for this was because the both of their worlds where networked to the extreme through the corenet, and any kinda warfare in the conventional sense would be extremely devastating to the urbanized environment. Both worlds had massive quantum entanglement relay networks allowing for a lag free connection between the corenets of both worlds resulting in a massive network of information. It was also because of this integration that happened between society and technology they become one.
Planet of Origins:
Ravnica
Colonies Controlled:
1 , Mirrodin, Ravnica’s sister planet (It IS their second homeworld, they will beat you if mentioned otherwise.)
Years since spaceflight discovered: 3500
Years since FTL discovery: N/A
Type of Interstellar-transit drive used: Nearlight Drive
Species Specializations:
Large scale Engineering: both of their worlds basically hive worlds. They have built on every square inch of land imaginable than some. Over all Civil engineering is an expertise.
Software/Electronic Technologies: Their main area of mastery is Software and Electrical Engineering. They are second to almost no one in their ability to make and produce Computer/Implant and software technologies.
Computers: Computers are very important part of their societies, even their Milk Cartons.
Resource management: Self exploratory they have 80 billion people and everyone needs resources to some extent.
Areas of Inexperience:
Conventional Warfare: The Jah’ash Homeworld (Both of them) was extremely Unconductive and hazardous for types of warfare. As a result there wars are fought through the network.
Military Production: Same as above, no need for war materials of that nature.
AI: The Jah’ash take great pride in being able to do their own computing at such a level that an AI is unnecessary.
Population Control: The breed fast, nuff said.
Examples of Science and Technology:
Computer Technology
Recycling systems
Large scale building (Hive worlds)
Implant Technologies
Quantum entanglement Communications relays
Augmented Reality
Power Generation
Unique Developments:
String Logic Computers: The Next step after Quantum computing.
Technological Telepathy: The Jah’ash have developed this over the Crouse of 200 years and refined for over 3000 years. It has been designed in such a way that it is compatible with species that they have never meet before given they have a brain like organ. Though in order for such a thing to occur they must have a scan of the brain of species in question which can be attained via a small portable device along as they individual in question is in range. In which case its one way communication.
Military Tactis & Specialization(s): Cyberwarefare, Cyberwarefare, Cyberwarefare, Cyberwarefare. Eltronicwarfare.
Major Industries: Err Computer Technology, AGR Implants, errr not sure yet…
Reason(s) for coming to the world: Overpopulation is forcing them to expand.
Last edited by Nelle Kozera; 12-09-2010 at 03:56 PM.
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Re: First Encounter Redux
With a few small adjustments, this was almost all copy pasted from the original thread.
Government Type & Name: Order of A'ni Tur (theocratic Republic)
Species Name: Kera'aden
General Appearance: Anthro dragons, scale and accenting color varies between dark earth tones and vibrant colors. The males stand between 7 and 8 feet tall, while the females stand between 6 and 7 feet tall. All are born with wings.
Sociology: Their religious beliefs make them very zealous. This makes almost no mid ground between their peaceful and warlike tendencies. For example, their wars can last a couple centuries, but so can their peace times.
Culture: They value courage and boldness. All Kera'aden (with few exceptions) are required to serve in their respective region's armies for rotations of 25 (local) years in and out of service until they are no longer able due to age or physical disability. Prisoners of war are used as slaves. Due to their general codes of conduct, they are given chances to win their freedom in combat. Across all regions/colonies, it is not uncommon to meet a seasoned veteran who was a slave at one time or another. The ultimate goal in their belief structure is to ascend to a higher plane of existence.
Disposition: Ranges from war-like to peaceful
Motto: Avalras Ekrea Lok, Lok Ekrea Vash. (Our word creates law, law creates fire).
Biology: Kera'aden evolved as ariel predators, leading them to be able to see into the ultraviolet range of light (allowing them to track pray from high in the sky). Over the past few millennia, many have opted to have their biological wings to be replaced with less cumbersome mechanical wings that use energy to propel them. They have a very slow metabolism, giving them a life span between 700 and 800 years. They also go several days between meals (making comparatively longer sieges).
Species characteristics: Despite their size, they are very nimble, giving them an edge in ariel acrobatics. They are headstrong and adamant.
Unique species characteristics: Able to cope very well with negative pressure, low breathable air environments due to extended periods of time spent at extremely high altitudes.
Planet of Origin: Seq'torian, 5th planet of the Mere'Kor system
Colonies Controlled: 15, 5 are on various moons in their solar system, 7 are massive colony ships, and 3 are on large asteroids
Years since spaceflight discovered: 172
Years since FTL discovered: N/A
Type of sub-light engine used: High energy output energy drives
Type of interstellar transit used: Interconnected compressed space gate ships (After a connection is established between two gate ships, others can then travel from one gate ship to another. Depending on distance, this can take anywhere from a few minutes to a few hours)
Species Specializations: Energy manipulation, Construction, warfare, technological engineering, defensive technologies.
Areas of Inexperience: Reaction based technology (ballistics, fusion etc.), computers, cyber warfare, no starfighters
Unique developments: Energy shielding (ranges from personal to ship wide), Energy weapons (almost all melee for infantry), Large scale construction/engineering. Hard shielding (used normally on gateships and infiltrator ships), energy binding (allows physical components to connect without touching), Void blades (limited to only the most skilled warriors and Clerics ((1:1000 wielded)). These blades send everything down to the string level to the void between universes. It is nothing, it leaves nothing.)
Military Tactics & Specializations: Ground and air based infantry, siege tactics, battlecruiser space combat, infiltration, sabotage.
Reason for coming: (explained at the end of history)
Major Industries: Ship and building construction, energy
History: Since the dawn of their civilization, the Kera'aden have fought each other on numerous occasions, for a variety of reasons. Their earliest records detail great flashes in the night sky. They believed these flashes to be their gods fighting amongst themselves, save for their planet's one ringed moon, which they believed to be the eye of a god watching over and protecting them from the other gods.
Over the course of the next couple thousand years, the Kera'aden explored and established civilization across their world. Initial wars were fought over religious beliefs, but as the years passed the reasons became more territorial. Thanks to their wings, battles almost always took place in the sky. Only in the confines of a grand city, or to protect siege machines did a Kera'aden soldier fight on the ground. Weapons used were almost always some form of sword or pole-arm.
Due to a lack of certain metals, ballistic weaponry was never invented, so bladed weaponry has always been the standard. However, the experimentation, exploitation, and integration of various energy has been in use for several thousand years. The ability to manipulate and amplify this energy caused a reform in much of the weaponry. Metal swords were replaced long ago with energy blades. The somewhat bulky armor was also phased out in favor of personal energy shields (although the more experienced warriors are allowed a forearm mounted energy shield along with a personal shield).
With the advent of energy manipulation, the Kera'aden went to great lengths to convert the majority of their cities into floating citadels. This served several purposes, most notably it freed up much room on the surface to expand their farmlands (which were mostly used for grazing for various forms of cattle, given their predominantly carnivorous nature). It also allowed the cities to move about the world, especially when under siege.
Although wars can last for hundreds of years, so can peace times. This has lead to sporadic advancements in their technology (hence their near mastery of energy manipulation), it also means there are periodic lulls of cultural stagnation where little if any advancements are made. And because of various traditions and their natural ability to fly, vehicles (save for siege engines throughout their history, and trade ships used before the advent of energy manipulation) are almost non existant.
The last great war was fought 47 years prior to the first venture into space. This war was fought due to an increase of population (the third war of this type in Kera'aden history). However, shortly after their first space flight, plans soon came under way to colonize their solar system (save for their home world's ringed moon, due to high religious beliefs). Their shielding gave them an overwhelming advantage, as it protected against the harsh conditions of space and the celestial bodies they colonized.
Territorial conflicts began to arise once again, however, leading to the Kera'aden's first battles in space. Culture, traditions, and strong personal beliefs played a heavy influence on how they fought these battles. In fact, all of their battles so far mimic those fought prior to space travel. A handful of siege ships will focus continuous streams of energy onto an opposing ship to drain it's shield. When the shield is either weakened sufficiently or depleted completely, several small troop carrying ships ram into the weakened ship (using forward focused hardened shields to soften the impact). From there, soldiers engage in melee combat within the corridors of the ships.
Only in recent years has there been peace once again, and to broker it in, is the first planned interstellar mission, pioneered by the massive gate-ship, Ida A'culurian (Question of Reprisal).
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Re: First Encounter Redux
Government type & Name: Buyaman Planetary Federation
Core Species Name: Buyaman
General Appearance: The Buyaman are a hexapod race of mammalian creatures. They have dull purple skin and short fur of a variety of colors. For manipulation of tools and objects, they can either use their middle pair of legs, which have dexterous fingers on them, or a pair of graspers reminiscent of an elephant’s trunk located on either side of their face. Their nostrils are located in a ring on the top of their head, and they have 6 eyes to give them a 270-degree range of vision, including in the upward direction, as well as see into the IR and UV ranges of the EM spectrum. Their limbs are very flexible, and each one is capable of independent motion and grasping in water or 0 G. When standing, they are usually about 3-4 feet tall.
Sociology: Buyaman Society is geared towards Ideals of self-improvement and inner peace. The Buyaman feel that if one knows himself, he can attain any goal. Be this through learning, labor, or conflict, every Buyaman strives for self-realization.
Culture: Buyaman are a curious race. Much of their culture revolves around the self improvement mentioned above. As such, education, one of the best versions of self improvement, is provided free to their citizens up to the post-doctoral level. Many of them are also encouraged to serve in the armed forces, but it is by no means a requirement.
Disposition: Curious
Motto: Science Marches On
Biology: They have very large and efficient speech centers and higher thought centers in their brain, which allows them to communicate better than a human, as well as learn quickly. Their enhanced vision also leads to faster visual processing of information. This, along with their enhanced language centers, makes them incredibly fast readers. Their body structure also leads to unusual developments in other technologies, for example a computer terminal would probably have screens on either side of an individual in addition to multiple keyboards, thanks to the location of their working fingers.
Species Characteristics: Large range of vision, extra limbs, large brains including enhanced visual and language processing centers.
Unique Species Characteristics: Unusually for a land animal, they have no trouble at all thinking in terms of 3-dimensional space.
History: Evidence suggests that the first modern Buyaman appeared approximately 7000 years ago. Writing only a few generations after that. Thanks to their large language capabilities, complex spoken and written languages evolved in no time at all. This allowed them to begin forming the first complex societies, city states were cropping up in no time at all. They spread outwards their cities still growing. At the same time, another race had evolved from the same ancestors as the Buyaman. This race had stronger bodies and a more militaristic disposition, but lacked the enhanced speech centers. Before long, the Buyaman were growing larger than this other race. The Others began to attack and prey on Buyaman cities and farms. The Buyaman responded in kind. Metal tools had just been recently discovered and implemented in farm tools, and some of the Buyaman decided to use it to create weapons and armor. Equipped with a technological superior army, the Buyaman subjugated the Others and began putting them to work. Because they were still fairly closely related, the two races began to interbreed. Before long, the Others were extinct, having their entire gene pool have been integrated into the Buyaman, where it has been slowly getting more and more dilute. Regardless, about 10% of Buyaman today have some of the Others blood flowing in their veins, and tend to make better military leaders.
In the time since the discovery of metallurgy, the Buyaman began developing tools, viewing it as an analogy for their own desire for self-improvement. This along with their fast learning abilities sped them into the industrial revolution. Society began to evolve to, moving away from feudal lordships controlling each city-state, to instead a series of federal monarchies as they united the city states into true nations across the globe.
The desire for self improvement led to very strong economic and industrial principals, along with science advancing at a breakneck pace. Within 70 years of discovering steam power, the Buyaman launched their first chemical rocket into orbit. With that and the recursive self improvement being netted by a strong education system, they soon had the means to send manned flights into space and to other planets. 5 years after the first artificial satellite, they were putting themselves on their moons. 20 years after that, they had managed to land some of their own on other planets in the solar system. They began putting their science and industry to use and soon had their first self-sustaining colonies built on numerous other bodies of the solar system. At the same time, they began directing comets from their home system’s rich ice resources at the bodies to give them oceans and atmospheres. While science marched on, they soon had an unprecedented understanding of the nature of space. This gave them their first traversable wormholes. They began exploring, and eventually discovered their first inhabitable extra-solar planet…
Planet of Origin: (Their language has phonetic values that cannot be expressed by humans, closest translation is “Where Earth meets Sky.”)
Colonies Controlled: Home world, 2 planets and 10 moons in their home system. The 11th moon remains under observation, but no landings have been made, for there are signs of a pre-industrial society evolving there.
Years since spaceflight discovered: 75
Years since FTL discovery: 2
Type of Interstellar-transit drive used:
Step-through wormhole technology
Species Specializations: Science, Industry, Economy, Education
Areas of Inexperience: Starfighter combat, Projectile Weapons, Armor, Explosives
Examples of Science and Technology: Sub-quark logic computers, VR classrooms, Prefabricated Factories, Space Effect Technology: (Stemming from their Strong science and education branches, they have a very strong understanding of the nature of space, which they have learned to exploit to grant them power, transportation with wormholes, energy weapons, and shields. )
Unique Developments: Ghosting technology: This technology allows either ships or properly suited individuals to Slip out into a subspace zone. This makes them intangible and unable to be attacked, but at the same time unable to attack themselves. What could be described as a “Silhouette” remains apparent in the visible light spectrum. This is usually used for escaping tight situations.
Military Tactics & Specialization(s): Energy Weapons and Shields are their specialty, their tactics usually involve picking off enemies at maximum range.
Major Industries: Mining, Automated fabrication, Science facility construction.
Reason(s) for coming to the world: Looking to explore.
Brome Teks's Signature ________________________________
"Any technology, no matter how primitive, is magic to those that don't understand it." - Florence Ambrose
"Any sufficiently analyzed magic is indistinguishable from Science!" - Agatha Heterodyne

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The Delivery Gator and sometimes a Silent Assassin
Re: First Encounter Redux
Government Type and Name:
Drakengard Republic
Core Species Name:
Grandose
General Appearance:
Coyo-Drago (Coyote/Dragon), light brown scale skin, covered in a slightly darker brown fur, usually ranges from 5'9" to 6'6" (tails vary on height), tails are similar to the skin, usually ranging from 3' to 4, have a planti-grade stance, there are some cases that a Coyo-drago has wings that's fairly well double that persons height in length, and they resemble more of a coyote than a dragon on the outside, on the inside is where their heritage can be found (Organs and such are based off of).
Sociology:
Grandose in a nutshell:
Under Good Circumstances:
Mercy - Tend to act upon their nicer side when offenses occur,but also believe in equal values so if you murder, you are sentenced to death at the hand of the murdered one's family member or closest friend.
Willful - Tend to be a bit thick headed on some subjects, and once started on a certain subject are quite hard to stop unless completely convinced otherwise.
Equality - In their eyes, all are equal one way or another. For they are all beings living in the universe.
Under Bad Circumstances:
Blood-lust - Saying things got out of hand would be an understatement when a Grandose is involved, due to a slight tendency to be a bit aggressive when taking on a great amount of "adrenaline" gets into their system.
Resentful - They tend to hold a grudge when they have been greatly wronged and they know it and this wronging may lead to some more or less dire situations later on.
Psychotic - The worst of their three evils, if put under extreme stress after being overly wronged and a bit "Adrenaline-junked" they may go on a rampage unless properly sedated, other style of KO or simply put down.
Culture:
A fairly well unified nation, brought together by wars of their own and the deaths of their dictators, are now vowing for a more peaceful living as they expand their nation further and try to keep their vows to life in constant harmony with any one they may or may not meet.
Religious Beliefs:
They believe in a god called the "Great One." Fairly well based off of modern day Christianity, with the alteration of their being angels, just holy Grandose who help them in the heat of battle or in the heat if a great and needed discussion.
Disposition:
Mainly peaceful on a day to day basis until maddened beyond believe which then they may or may not go "postal". Other than that, they'd seem fairly friendly and easy going.
Motto:
"United the House Stands, divided it falls." - "Unitus te Huos stend, divie ut vals."
Biology:
All are fairly fit or strong, fairly light on their feet, able to jump or fly to great
heights, mainly curious about things or people that they have yet met and tend to explore newer locations that they have not yet heard of (Space is one of them. XP).
Species Characteristics:
(*Uses Biology her as well.*) They tend to have great to better eye-sight than most would think, as well as for heightened smell, and hearing.
Unique Species Characteristics:
Have long life spans and a healing agent in their blood that fights disease and infection as well as healing wounds (Dependent on the size of the wound. Wounds that are small and would seem to be fatal, may be healed if the wound is cleaned, but it doesn't mean that they can suffer a seriously fatal wound and survive without help).
History:
First appeared on what is now called,"Startemis", had begun as small hunting tribal creatures that hunted and fought other tribes in packs ranging from 6 to 100. Their prey ranged from single great predators to a great a many small predators, and once they learned how the plants grew, they started to settle down into communities and sooner or later "townships", which began their Age of Growth. During this time is when the greatest amount of growth can be scaled due to massed mating seasons and the seemingly never lacking food-supply. The Age went on for a few centuries before the Age of Hell Diamonds began.
As their lives matured, so did their minds and soon they would make tools and later they'd make tunnels and mines... and in these mines there was a natural diamond to the planet that had a fiery red hue to it which is later called Hell Diamonds, which starts the age. Wars and strife was found as they fought over these mines and their potentially great worth, sending all the major tribes into conflict, desolating many towns and their leaders. This
age lasted for a full century as it spun into the Age of the "Great One." This age included a massed religious fanaticism that was never recorded due to the amount of blood and violence that was suffered under this time and due to this suffering all other religions were swiped into a deep, deep grave that they could not be found or remembered of.
This age seemingly ended nearly five centuries later as the Grandose came to their senses and started a more calmer unity with their religion, starting another Age of Growth as they began to learn more of survival of their race rather than their religion. Starting with their endless curiosity, they began finding new ways to revolutionize their market. and as their age ended they looked to the stars, smiled and started a race that would seemingly
never end as their race's now never ending age began... the Age of Grandose.
Planet of Origins:
Startemus
Colonies controlled:
10 planets, 4 moons, 12 large stations, 5 asteroid mining platforms and 1 Super Spatial-Ship-Yard.
Years since Spaceflight discovered:
205
Years since FTL discovery:
98
Type of Interstellar-transit Drive used:
Quick-Jump Hyper-drive
Species Specializations:
Plasma Technologies, General Mass-Production, Troop Function (Morale, fighting style, over-all self defense and combat), Over All Weapon Sciences.
Areas of Inexperience:
AI technologies, Quantum Technologies, Stealth technologies.
Examples of Science and Technology:
Kingdomgard All Purpose Civilian and Military Based Spatial Ship-yard - This massive station has the ability to put together a ship in a matter of days or weeks instead of months and due to the stations large size and capabilities, it is the most seen structure made by the Drakengard Republic.
Plasmus Anti-Planetary and anti-Capital Cannon Orbital platform - This massive gun utilizes its great and massive gun to lay waste to its target. Against Capital-Ships, it would usually drop their shields with its seemingly over heated blast or simply incinerate it. Against Planets, it tends to incinerate the target all but completely within a mile to a 5 square mile radius. Only a few around, mainly used as a Scare Tactic than a regularly used WMD
(Weapon of Mass Destruction).
Military Tactics and Specializations:
When its start, Guerrilla tactics. When it reaches its peak, All-Out Warfare. When things go down to a simmer, Scorched-Earth Policy (Destroys the land by way laying either plasma or some other high temperature substance irradiating the soil.)
They are fairly well Straight forward on their tactics, bouncing from this to that. They have most fields of combat under their knowledge for the exception of Stealth.
Major Industries:
General Production, Mercenaries, and General Weapons Production.
(So you all know, I did this off the top o' me head and if you have any problems, try to catch me on MSN. 8pm - 12am US Central Time.)
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Senior Member
Re: First Encounter Redux
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Resident Symbiont
Re: First Encounter Redux
The moment some of us have finished all of our exams.
BIos_Reaper's Signature "Aliens crawling on the face of god."
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Protein mash, the other grey... food
Re: First Encounter Redux
I'm sorry to say, but I'm going to withdraw from this. The reason being is I no longer really have an urge to RP. Although, I still wish this RP luck, and hope everyone else involved has lots of fun!
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Foxtrot Actual
Re: First Encounter Redux
I'll hope in Slates place. One more final to go and then I'm free!
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Resident Symbiont
Re: First Encounter Redux
Okay. I'm real sorry to see you go Slate but I understand. Finals are finally behind me, pun unintentional. So I can work on my sheet, if I don't have it finished soon I want someone to kick me... X-Masing about and all is draining my creative mind.
BIos_Reaper's Signature "Aliens crawling on the face of god."
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Senior Member
Re: First Encounter Redux
Well, I'll still be here.
Just don't expect any updates on christmas day. That's chock-a-block.
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Senior Member
Re: First Encounter Redux
I've swapped the "Aegis Wall " for the VS. It seemed more likely with their engineering specialisation, even with their simultaneous energy manipulation specialisation.
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Armchair Mecha Pilot
Re: First Encounter Redux
This was starting to look interesting, but is it dead?
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