View Poll Results: How often do you check scififur?

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  1. Top - #1
    Your friendly hybrid WolfyWetFurr's Avatar
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    Default Black Rock Drifter (Brainstorming)

    In the dark expanse of space, a solitary ship rumbles on. Lost and abandoned, the ship has managed to hold a course that keeps it out of harms way. With no one laying claim to it, it's automated defenses are all that stave off petty pirates, scrap farmers, and smaller bits of space debris. There have been no on board lights. No communications chatter. No sign of life from this all but dead behemoth ship. So why would it be any different now? What caused it's distress beacon to activate and who would care to find out? You would be armed with weapons deactivation codes and sent to discover if the ship was salvageable. My character would accompany you, or already be on the ship to be discovered. Dead space, Dino Crisis Three, Run Like Hell, Star Wars, and Mass effect are some of my inspiration here. You could have a weapon, but if you did I'd have to make sure what ever was in there was more than enough to deal with it :p I am not sure but what this could end up being more social too. Just have to see how things develop. Should I go through with this I'm gona want input and help with inspiration. Thoughts?
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  2. Top - #2
    Owner / CTO Daryn's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    Changed your thread title since I think you tried to but couldn't. This sounds pretty interesting, sort of an exploration/horror style going for it. Not quite my thing, but I suspect there's folks here that would indeed go for it.
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  3. Top - #3
    Your friendly hybrid WolfyWetFurr's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    Yes I did and thank you for the help, as well as the input. It is indeed the sort of thing I am going for. I do plan on every one surviving one way or another, but still want to keep things on edge some how. Hard to do. Also, do not want to drag out the suspense and scarey stuff to much so, I am thinking I will save the monsters and or other dangers for later in the story. The start of it could actually be rather happy, with having made this great-rediscovery.
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  4. Top - #4
    Owner / CTO Daryn's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    I am sort of curious as to why there's a seemingly unrelated Poll attached to this thread. No harm done or anything, just looked a bit weird.
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  5. Top - #5
    Your friendly hybrid WolfyWetFurr's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    I want to know how often I can expect people to post.
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  6. Top - #6
    Senior Member Arratra's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    This looks interesting. Count me in. Are natural defensive weapons allowable, by the way?

  7. Top - #7
    Forum Director SliceOfDog's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    This is a difficult one for me, since it sounds EXACTLY like the kind of thing that I'd love to join, but I'm not sure how much time I should dedicate to non-work things at the moment...

    Tell ya what, count me in if you don't have many players. If you get more than you'd like, drop me to make some room. I won't mind, and I know that having too many players can be a bad thing some times
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  8. Top - #8
    Member Terrapun's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    Exploring an ancient derelict vessel? Now that sounds exiting! I would definitely want to participate. Although my experience in RP ing is rather small (to put it mildly), not to mention that I live in a different time zone and there is the issue of language... to put it simple, I'm not sure I will fit in, but sitting back and following the story as it develops is exiting too, so its a win – win, right?
    I have a question though (a few actually) if I may. I gather that player characters are employed by some salvage company to investigate the vessel, and check if its feasible to haul it in, so are they people from the company, or some independent contractors hired specifically for the job? Or a mix of both? Do they know something about the ship or are they going in blind? What is the range of specialisations (medics, engineers, scientists etc.), races and technologies available for the salvage crew? Sorry to spam questions, I'm just curious.
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  9. Top - #9
    Forum Director SliceOfDog's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    Obviously I can't address your RP-specific questions, Terrapun, but I can answer some of your points:

    Although my experience in RP ing is rather small (to put it mildly), not to mention that I live in a different time zone and there is the issue of language... to put it simple, I'm not sure I will fit in, but sitting back and following the story as it develops is exiting too, so its a win – win, right?
    As a forum we are completely open to all levels of RPer, from a complete newcomer to decade-long veterans. Admittedly some GMs (that is 'Game master', the person who controls the game*) may wish to reject a player who they feel is too inexperienced for their game, but it is always worth asking! I don't know of any cases yet where people have been rejected due to lack of experience.

    Different time-zones are absolutely no issue. I personally am between 5 and 8 hours different to most users of the forum, since I live in the UK (If I'm not mistaken we will have a similar timezone). Often the RPs on this site work by rotation, so the GM will post the event, then each player will respond. Once every response has been posted, the GM moves on with their next post. This isn't a concrete rule, but often RPs turn out this way, meaning no-one is left behind

    As for language, yes, that may be a problem, but 1) you don't seem to have too much trouble with normal posts and, for example, the stories I post here, and 2) I'm sure any GM or fellow RPer will be happy to help you out if you're struggling with a particular word or phrase.

    In any case, I'm glad you brought up this issue, because it reminds me that I need to add some more help pages, as well as clarify our position on RP experience levels (specifically that we have no requirements for players).
    You can probably expect that to pop up in the next few weeks, alongside a glossary of common RP terms, such as 'RP' itself, 'GM', 'OOC' and others.

    *also occasionally referred to as 'DM' or 'Dungeon Master' which is the term from Dungeons and Dragons
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  10. Top - #10
    Your friendly hybrid WolfyWetFurr's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    Quote Originally Posted by Arratra View Post
    Are natural defensive weapons allowable, by the way?
    Sure, plenty of creatures have claws and teeth though, I would expect those to be around. You could have a small fire arm with out incurring much penalty. In fact, I plan on the team all having pistols as standard issue. So with that and your natural talents and traits, I think you should feel comfortable enough. You could even have a knife if you feel so inclined. You could even have combat training, but that won't be much use... at all.

    So, you can all anticipate having the following so it does not need to be included in your sheets:
    - Hand gun that would be standard issue for low grade security with no ammo limit. [The worst gun in mass effect 1 pretty much]
    - Knife.
    - Tough clothes.
    - Civilian grade suits for zero gravity/vacuum environments.
    - All the above can look any way you want. You have jobs and can get cosmetic mods for your self after all and any one can use a can of spray paint :p

    ----------
    Ok, now for character sheets and some other things i have in mind. Character sheets. I will use my character as the example.

    -----
    Name: Wolfy Wet Furr, Mr. Furr, Infintie
    Age: 22
    Relevant Specialties: Pilot
    Race: Latex Sergal
    Appearance: A sergal in every right, but made of latex with the non white portions of its body being dark purple with infinity marks over his eyes and a large one across his upper back.
    Like other sergals, Infinite's head narrows to a point at the muzzle and sports two large pointy ears with little resemblence to common animals. his limbs and body are slim with articulated digits on both hands and feet. His thick long tail does taper off near the end but that fact is hidden by the extra fluff at the end that makes the tip appear even thicker than the middle of the tail. His fur pattern resembles a husky, where the white is replaced by a silvery off white and the blue or black is replaced by a near black purple.

    While having a body composed of a compound similar to latex has a number of advantages, most medical supplies fail to support his systems and practice with latex or similarly alien creatures is not common.
    -----

    You don't need background information because you have met for the first time on this mission. The company reads your bios before hand to see if they want to hire you. Your comrades get to find out how special you are all on their own
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  11. Top - #11
    ULZJBFF!! Buzzwolf's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    I'd be all for joining this if ya've still got a spot available there mate, I may need to hit ya up on messenger about the character design I got bouncing around in my head though
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  12. Top - #12
    Senior Member Arratra's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    Name: Za'rak Arra'tan

    Age: 21

    Gender: Male

    Relevant specialties: electro-mechanical engineer (specifically trained in computers, but had to learn pretty much everything else about engineering by necessity), code breaker

    Race: Bladed Sea Dragon

    Appearance: Za'rak's rather exotic race has blades on each wrist (three per wrist, projecting past the fist), elbow (three arranged on each forearm so that the last one, the longest, lies flat along the upper arm when the arm is straight), lower leg (three per leg, projecting from the calf), and tail (Near the base, two blades, on on either side (angled upwards), at the end, a singular blade that makes up the tail-tip). The species has feathered, waterproof wings that look like those of an angel, which are too small for flight, and are instead used to defend agaisnt attack; the feathers are laced with titanium, making them stronger than steel. Their bodies are covered in scales, which grow large on the back, shoulders, inner forearms, outer thighs, and shins, but are smaller and softer on the chest, inner thighs, throat and stomach. It should be noted that the scales are highly resistant to being peirced, an adaptation to the blades that this species carries. They also have plates of a similar material to their hair, on their outer forearms. The species is virtually always blue (usually a sky-like tone), with deep-blue hair and forearm-plates, snow-white horns, horns, blades, claws and chest/belly area (along with the underside of the tail and the throat). Many members of the species have a white dot on their forehead, although the reason is unknown
    Za'rak himself is a rather typical member of the species in overall appearance, but he has emerald-green eyes (an unusual feature in a species whose eyes are usually teal), long hair (usually males keep their hair short), and a red bandanna around his forehead. Beneath this bandanna is a white dot, and his left eye has a scar over it from an accident. Although the back of his hair is pulled somewhat straight by its weight, his fring is always a mess and tends to hang around his eyes.
    His outfit usually consists of a heavy coat lined with fur from an animal native to his world (his body temperature is sometimes hard to regulate away from his homeworld, despite having a rather unusual ability to switch between being warm-blooded and cold-blooded, a racial trait), species-specific work gauntlets (not for protecting him ironically; it's to protect the electronics he's working with) which are usually attached to his belt, black pants, steel-reinforced leather boots (the toe has to be open to avoid his claws tearing the materiel), a forearm-mounted utility computer, and a utility belt containing his tool kit, handheld code-breaking computer, and pistol holster.

    Racial traits: Bladed Sea Dragons are superbly adapted to their native environment and its demands. They possess an interesting ability to breath underwater (salt or fresh doesn't matter), just as well as they are able to breath on land. Their blades are a natural evolution as a defense against their homeworld's larger predators, which were rarely, if ever, deterred by the race's ancestors' admittedly sharp claws. They have a strange ability to be both warm and cold blooded, switching according to their environment (although they invariably become warm-blooded when underwater), and can see very well in the dark. Also, their level of spacial awareness is very high (among sentient races), arising from their aquatic background, making them excellent in astrogation and zero-g environments.
    Interestingly, the titanium-laced feathers of their wings are actually a highly-effective defense; the feathers are stiff, but flexible, and when hit will bend and press on other feathers, spreading the blow across a much wider area. The feathers are coated in a slightly waxy-textured substance that repells water and keeps the feathers from retaining water when the individual surfaces.
    However, their ability to change between warm and cold blooded is finicky and rarely works quite like it's meant to off the race's homeworld, and their eyes, when seeing in the dark, are prone to seeing clouds of mist or steam as opaque.
    This particular individual does not know how to utilise his blades to full effectiveness in combat, only carrying an instinctive-level knowledge of their use as such.

    Notes: the Bladed Sea Dragons' unusual ability to breath equally well in water and air led to unique design challenges for their techology. Bladed Sea Dragon-designed high technology is invariably waterproof, and usually equally capable of operating both in and out of the water. The name Bladed "Sea" Dragon is actaully a misnomer; they usually live in or near water, but it doesn't matter if it is salty or fresh; they're equally happy living near a river as they are living by the ocean.
    The Bladed Sea Dragons only entered the galactic community relatively recently, after an early extrasolar exploratory vessel encountered an inhabited world.

    Equipment: Forearm-mounted utility computer, toolkit, code-breaking palmtop, standard-issue pistol, work gauntlets (cover his wrist blades and claws so that he can actually work without cutting wires by accident).

  13. Top - #13
    Your friendly hybrid WolfyWetFurr's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    Arratra, at first I was gona say that was much too long. I was only asking for a short summery, but decided to give it a read any way. Turns out you need it to cram in all them details!

    I thought about saying it was too much, but then realized all your characters extra protrusions would be more fun! He has so many more things that can be broken off before getting to more essential limbs! Where a character with just arms and legs would have to be more conservative, You can dive in and start loosing parts and last through most the story being able to walk and carry things. I duno that I would take it that far though. But gota take advantage of a character that can take abuse

    The rest of you should keep that in mind too. Limbs and things that stick out of your body tend to get caught in or by things, and when bad stuff starts to happen, it's gona be unpleasant. Arratra's awesome character makes for a great example of the bigger they are, the harder I'm gona make em fall. But that IS later in the rp. I'm not gona start the nasty stuff right of the bat and when the time does come, I think I will be sending you notes to discuss possible injuries rather than throwing down my story master hammer on your knee caps. Don't be afraid of using tough characters though. Just means you can get more of those cool battle scars with out passing out.

    It seems like Arratra did not talk his characters specializations over with any one though. Having more player communication than that in the future is needed for this all to work. Id like to see the OOC thread out pace the RP thread.


    So! Yes, Arratra, your character is totally approved! It will be interesting to see how your unique critter gets along with others. No doubt there is some fun quirks as to how his kind interact with each other that you could exploit to have fun with here. Consider yourself on the ship.

    So far it looks like there are not too many people to work with -to this point-. If you all are participating actively it will take sometime to get to every one and being that this is my first big try in a long time, I mite not be able to handle it all, but I'm gona try. If this rp fails, I WILL MAKE A ZOO! Or maybe I will make a zoo any way... I digress.

    If you feel you will not be active for a couple RL days, you can send your character back to the starting ship to have some one else come out who can be active.

    An yes, you may feel free to contact me over pm's and messengers.

    Once all the characters have been posted we can talk things over a bit more before I post the actual rp. In spite the dark and gritty posibilities, do consider relationships between characters the focus of the rp. This mite not turn out to be such a bad day for the characters with a little love to get them by
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  14. Top - #14
    Member Terrapun's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    I guess, I'd be giving this thing a shot, and considering the ominous statements by our GM (I dont know which was the worst, the one about braking limbs or this little gem: I do plan on every one surviving one way or another, one way or another? And I must scream... anyone?) I think I will take the slot of a medic, maybe with some familiarity with zero G construction environments and work related injuries. What do you think?
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  15. Top - #15
    ULZJBFF!! Buzzwolf's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    apologies on taking so long...buzz has had a stupid busy week at work lately...I'm working on a character/faithful companion combo for my character, aiming for demo expert with a background in both construction and salvage that leads to a couple of his augments...

    ...I'm realizing now, just how long it's been since I've designed a male character...
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  16. Top - #16
    Your friendly hybrid WolfyWetFurr's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    A medic could come in handy ^ ^
    And that sounds valid Buzz. Tis good to balance out the gender scale a little.
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  17. Top - #17
    Member Terrapun's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    This is my attempt at creating a character. Please let me know if it is any good.

    Name: Herman Geist.
    Son of: Moritz and Helena Geist.
    Gender: Male.
    Age: 29.

    Relevant Specialities: Medic (his education is incomplete, however he was able to acquire valuable experience dealing with work related injuries especially in zero g environment),
    Zero g operations, and equipment handling (he spent twenty two years on an asteroid mining ship, and additional six years working at an orbital shipyard, first two as a regular employee, cutting old ships to pieces, and the rest with additional duty as a member of the on-site medics team).

    Race: Belter, reptilian characteristics (belters consist of a loosely knit group of people from various races living and working solely in space, mainly in and around planetary asteroid belts and the like, connected by their lifestyle choice as well as their body and genome modifications, allowing them to live and thrive in microgravity environments, sometimes these modifications are so extensive that guessing what race certain belters originated from is all but impossible).

    Appearance:

    Spoiler



    Equipment: Paramedic's bag (all the necessities for an aspiring physician... in SPACE!), utility vest (packed with tools that one might need to cut someone from his/her space suit or the like, something along the line of infrasonic saw, a small plasma torch... and something to seal punctures and holes, something like... space tape, it's silver tape in SPA... all right I shut up now), a strong floodlight and a head lamp, food and water rations and some sweets, climbing rope and gear, a PDA, and a crowbar.
    All those things should be tightly secured to his space suit to prevent any of it getting caught up in something. He knows the risks involved with reckless packing.
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  18. Top - #18
    ULZJBFF!! Buzzwolf's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    This character design was something of a personal challenge, as well as sorta getting back in the groove with male characters using a base I'm somewhat familiar with...big character, fairly decent power, but no military or weapons training whatsoever, the rifle he carries is kinda a requirement when dealing with salvage in the kinda background I have in mind for him. Up to you wolfy if he's too much, I can easily whip up another character if it is, whether he's a part of the original team, or if he comes in seperate all depends on how ya wanna play it.
    Gyros however was something else entirely XP he was just a lot of fun to design, especially the personality I have for him I plan on using XP
    ______

    Name: James "Jack" Rhodey
    Age: 36
    Gender: Male
    Relevant specialties: Demolitions Expert; Construction and Salvage specialist
    Race: Black Tiger

    Appearance: Standing at just shy of 8', he has a natural, very strong appearance, not like that of a bodybuilder, but just of natural strength, giving him a lean trim form. but don't let that fool you, he weighs in excess of nearly 500 pounds, 3/5 of his weight coming from his augments while working construction in the Orion Shipyards, the natural appearing strength coming from his adjustment to his own body weight. all up and down his arms and shoulders, are old healed over scars, each from various damage done during his work in the ship yards, giving his rich black fur an interesting pattern crisscrossing against the white stripes along his arms, back and white chest. He has short, white hair with a soft spiking done to it. the white patterns along his back matching that of his family line, along with his royal blue eyes. his tail is long and stripped in white, ending with a flared tip of tribal patterned white and black. the tail is also semi-prehensile, allowing for moderate control over it's motion, ranging from using it as an anchor, to grabbing a tool in zero g.

    Racial traits / Augments:

    Tritium Nanoweave support - due in major part to his previous work at the Orion Shipyards, a requirement for the job is a special treatment to prevent as much damage as possible by making workers as crush resistant as possible by lacing their skeletal structure with tritium Nanoweave, a compound similar in design to high strength carbon fiber, but made from an orion designed alloy called tritium nanoweave, a tritium compound made out of tight formed nanotubles, allowing the material to be highly rigid, incredibly strong, and self repairing in the event something exceeds it's capacities. it's also been designed to coat the subjects claws and creates a incredibly sharp blade, capible of use for cutting metal for salvage operations

    Electrical affinity - Due to the tritium nanoweave laced over his bones, his body carries a high affinity for carrying an electrical current as well as storing/Discharging electrical charges, giving him an advantage when it comes to salvaging. also, based on the level of electrical charge, the natural muscular strucure is increased, increasing muscle strength based on the charge carried.

    Equipment: well used and beat Orion Armor, repurposed entirely for construction/salvage operations(Containing no masking systems, no high grade encryption software, no AI, and no built in weaponry), the entire systems power sources devoted to augmented strength and cutting tools as well as crush protection. An X-3 blast rifle, almost literally held together with military grade duct tape and spit, fired less times than can be counted on ones fingers by the weapons latest owner. gauntlet mounted interface with hacking and interface programs designed for entering ships and systems for salvage. last, he carries as set of high precision Plasma Arc cutting torches, and ionic blades for cutting up salvage.

    Notes:

    Orion 'Stripped' Armor - Gen 47 exosuit armor, full zero g, vaccuum op design with an internal micro singularity for the powersource. all of the weapons have long since been stripped from it's design, leaving nothing but the augmented reality suite, and enhanced muscular structures designed for combating opposing suits in hand to hand, repurposed for use in shipping and construction yards after being decomissioned from the orion fleet. The suits were since fitted with a set of high powered, AUX arms designed to fold along the back when not in use, use of the arms is entirely up to the user of the suit, though the machinery is capible of great feats of strengh, making the limiting factor more the users imagination than anything else. the suit is equiped with a neural uplink for control over the arms, and users are required to atend specialized training in order to use suits with the AUX equipment.

    X-3 Blast rifle - An old, almost ancient feeling weapon, held together by what seems to be duct tape and bondo. the last time it was fired was for the pre op, simply to ensure it was still in working order, and everytime before that was simply for the pre op. the X-3 uses a six guage shell, carrying a magazine of twelve rounds. He owns two magazines.

    G6 Digital Interface - A standard design gauntlet based interface, connecting with a piece connected to his arm, containing all the relevant data for his standard work, including comm protocols and data entries, though oddly enough, the system lacks any type of Artificial Intelligence, nothing but a 'smart VI' for interfacing purposes.
    ______

    Name: Gyros
    Age: -Unknown-
    Species: Video

    Appearance: Standing at just around 3 foot at the shoulder, Gyros has a lean felinoid frame, clad in rich black fur like texture, though none seem to know exactly what it's made of, all experts have described it as, is being the 'softest thing they've ever touched'. His, being that he seems to refer to himself as being 'male' even though there's been no proof one way or the other in terms of gender, eyes are large round teardrop shapes set on his panther like head, though he lacks what we would call a nose, but seems to be able to smell anyway, along with a visible mouth, though a scan would show marks that indicate a split for a lower jaw though he's never opened his mouth. he also has four ears lifting from the natural point a big cat might, two slightly larger and elongated, and two smaller, just below, with a similar design to them. his frame is long and lean, having six limbs as opposed to his feline cousin with only four, none of which seem to have prehensile thumbs to them, though four are 'forelegs' in style with only two 'backlegs'. his tail is long and thin, stretching his entire body length, plus half again, entirely prehensile and easily making up for his lack of thumbs, even though the end flattens and widens at the end, becoming nearly paper thin, somehow never managing to get it caught or tangled in anything. from nose to tail, is just about seven foot, including his tail takes him to nearly eighteen feet.

    Equipment: N/A

    Notes:

    An interesting adaptation for unknown reasons, when caught in rain or water, Gyros never seems to get 'wet', his fur never becomes shiny, wet, or drip, as if he'd never seen a drop of water in his life, the fur maintains it's soft, glossy texture at all times.

    He has no vocalized speech pattern and his mouth (as theroized that he may actually have one, just never used it), never moves, even when it comes to a growl. all vocalizations are passed between beings over a telepathic link, giving him an almost sixth sense in place of taste. even a growl is able to be passed across the link, creating a sense of dread and nearly palpable fear in the victim, ranging across to a sense of pure joy and nearing on a sense of 'high'.
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    Your friendly hybrid WolfyWetFurr's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    Looks good to go Buzz.
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    Resident Symbiont BIos_Reaper's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    Any room for one more? I haven't been in an RP for a very long time, I could use the workout :3
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    Default Re: Black Rock Drifter (Brainstorming)

    You can try creating a character for it, but not sure how much time each of you will actually get to be active. I will include in my opening post indications of who all will be posting and when. I have an idea of how to give every one a chance to make an opening post up front. Then narrowing it down to maybe two. I will start drafting my opening post.
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    Default Re: Black Rock Drifter (Brainstorming)

    Name: Savi Rene
    Age: 21
    Gender: Male
    Species/Race: Altinian/Nasserian

    Specialty: On-site Remote Operations; Mechanical & Electrical Engineering, A.I. Programming and Robotics Specialization

    Appearance: Altinians from the Nasseri colony typically display arctic colorations due to the Confederate funded genetics program intended to adapt it's colonists to their new homes harsh environments. Twin-tailed like all Altinians, Savi is colored a simple arctic white from head to toe, with naturally big ears like all Altinians.


    Racial Attributes: Altinians are bi-corded, possessing two sets of vocal chords, this allows their rather musical language to function outside of the correct vocal expressions of other races, as well as enabling them to produce sub-sonic infra-sound and mimic the sounds of other species, a remnant from their days as apex ambush predators that has persisted genetically to this day. Altinian ears are also highly sensitive because of this, there is little they cannot hear and being nightly predators their eyesight is excellent.

    Augmentations/Implants:

    Neural Network Enhancement: An enhancement few Altinians are without, the NNE laces the central nervous system, and all nerves with nano-circuitry, tipping nerve endings connected to the skin with special sensors which drastically improve computer-suit interfacing as well as allowing for tactile feedback. The upgrade also significantly enhances the brain, allowing more efficient and faster use of hands-free holographic interfaces.

    Guardian Health Implant: An effective protein-based trauma and medical therapy module utilizing synthetic protein chains and nanotechnology to help deal with viruses, infections and various ailments. Passively counteracting foreign entities in it's users bloodstream and actively enhancing natural enzyme reactions, temporarily increasing metabolic speeds and thus speeding system recovery from mild injuries such as lacerations, bruising and spraining.

    I-Spy Replacement Eyes: Replacement of the eyeballs with mechanical holographic three-dimensional visual sensors/scanners. Vision while well beyond 20/20 is only currently equipped with limited extra capabilities, most notably an augmented reality feature and thermal energy detection. A secondary function enables direct interfacing with computer-suits to allow vision of users internals for spotting medical trauma.


    Equipment:

    MP-45/A Pulse Pistol: A "standard workhorse of any engineer" as the Altinian engineering corps describes the MP-45. Foregoing "indefinite ammunition but weak pulse" ideology, the pistol is tested tried and true gauss technology utilizing solid slugs fired at high velocity. Through use of compact bullets each magazine can hold an astounding 30 rounds, and standard ammo capacity for it's belt is three extra clips, giving an engineer access to 120 rounds of well above average firepower and being a gauss driver, it can fire practically any piece of shaped metal.

    1 x MSDR (Micro Self-Directed Reconnaissance) Spider Drone: A "palm" drone, roughly the size of an open palm, not counting it's legs, equipped with an on-board synthetic intelligence module allowing it to operate with minimal oversight. Stored in a special alcove on an engineers thigh the robot is small enough to fit in most places and is equipped with cutting lasers and scanners capable of penetration detection for easy navigation, useful for exploring unreachable places or areas too small for the user to fit through.

    1 x ESARO (Enlarged Salvage & Active Remote Operations) Falcion Drone: A back-mounted "wing" robot, the ESARO is designed for small-scale salvage and hostile terrain exploration with locomotive power far greater than the MSDR Spider Drone. The Falcions manipulator arms are equipped with fusion cutters, better enabling it to cut through dense, sturdy materials as well as an environmental sensor suite. It too is equipped with it's own synthetic intelligence, though it works best when used in conjuncture with an engineers cybernetic remote control capability.

    Type 2 Salvage & Engineering Kit: A fairly standard, back-mounted salvage and engineering kit, containing a hand-held fusion cutting device, also useful for welding. Shaped blast-charges for removing obstacles, a small mini-manufacturing device for recycling plastics, ceramics and light alloys, as well as storage for extra gun magazines and a sizable food container for field rations and a refill container and atmospheric condensation collector to ensure a relatively steady supply of H2o, albeit it has a 12 hour re-condense rate.

    "Stalwart" series LS-32 Hard-suit: A tried and tested hard-suit design, the Stalwart series is an environmentally sealed, armored personnel suit designed for hazardous EVA's. Synthetic muscle bundles are meant more as extra layers of concussive cushioning, but can function well as strength enhancers as they should. Using a distributed computer system built into the users thermal weave under-suit, the suit has no centralized computer, meaning any damage taken to it only reduces it's function as opposed to destroying it outright, an adaptation the civilian industry readily accepted, as it also meant more efficient heating.

    Layers of protective gel are positioned underneath all the exterior ablative ceramic plates and the helmet has no visor, instead providing a fully armored capsule for the users head and using external cameras for projections onto an internal screen, though users with cybernetics can have the suits optics interfaced directly to their cybernetic eyes, thus providing more armor to the head.

    Protected additionally by an emergency hard-light shield, it does not possess the power or capability of projected armor nor even it's constant presence, but it is designed to support in alleviating damage the suits armored design cannot handle, triggering when suit integrity threatens to fail. Equipped with a holographic multi-tool with a built-in cold-fusion battery akin to the suits primary power supply, the tool contains a smaller mini-manufacturing fabricator and its own electrical analysis pack and cutting laser, though the fusion-torch is still the engineers primary method of cutting through heavy layered material, the tool also supports games, videos and other methods of scanning, linked directly to an augmented engineers optics for easy interfacing.

    Built sturdily, the suit can survive a great deal of punishment, and is resistant even to small arms fire but it is by no means a combat hard-suit. Oxygenation is provided by a liquid algae tank flooded with gene-enhanced nutrients, giving the suit many days worth of oxygenation and allowing it to reprocess spent carbon dioxide respiratory byproducts.


    Info:

    Civilian-grade gear is considered very high for Altinians, given how if certain pre-requisites are not met the suits are not permitted for selling. Cybernetics are extremely common and fairly cheap compared to most other races, though high-up models are still pretty expensive, though the base ones are very good quality, shoddy surgery is illegal and improperly treated parts even more so.

    A problematic solution is the Altinian bi-tailed nature, resulting in severe design alterations, the tail armor is generally considered uncomfortable, though recent advances in self-adapting clothing, as well as under-suits have alleviated this... mostly.


    (Here is hoping I did it right! I hope I am useful and that I did not add something that isn't necessary! Review at your delight! :3)
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    Your friendly hybrid WolfyWetFurr's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    Gear aside your character is likely white with big ears, a tail, and can sound pretty and do good imitations. I am not gona be google'ing Altinian/Nasserian so you're gona have to elaborate on what you actually are for me and others who may also have no idea what creature you speak of.

    The rest is fantastically detailed. More than I can keep track of as rusty as I am really. Gona have to work with me while I get used to your characters equipment.
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    Default Re: Black Rock Drifter (Brainstorming)

    Name: Savi Rene
    Age: 41
    Gender: Male
    Species/Race: Altinian/Nasserian

    Specialty: On-site Remote Operations; Mechanical & Electrical Engineering, A.I. Programmer and Robotics Specialist

    Species Information: Altinians are on average 6"1 (181cm approximately) tall feline mammalian analogues originating from the planet Pahrune close to the inner circle of the galaxies planetary formation range. Humanoid and without padding on their hands or feet, the Altinians are a developed and highly dexterous species gifted with a highly prehensile two-tailed form and natural affinity for three-dimensional thinking. Four fingered and four toed, Altinians do possess short but sharp climbing claws, sharp teeth and a highly developed larynx (vocal chords especially) as well as sensitive ears and keen eyesight. Their enzyme structure is over three times as fast as what could be considered "normal" meaning their average life expectancy prior to their advancement to the age of science was only fifty years, now averaging around 85 years. Altinians have large ears because of their apt hearing and thin but insulating fur all over their bodies. Altinians also possess a highly developed sense of smell, having evolved from intelligent ambush predators that utilized tactic and not brute force to overcome and subdue their prey.

    Personal Appearance: Altinians from the Nasseri colony typically display arctic coloration and higher levels of fluffyness due to their Confederation funded genetics program intended to genetically tailor and adapt colonists to their new homes environments instead of terraforming the entire world in an expensive and lengthy endeavour. This significantly reduced the cost of
    planetary orbital re-alignment. Twin-tailed like all Altinians, Savi is colored a simple arctic white from head to toe, with naturally big ears like all Altinians although to differentiate himself like all simple colored Altinians he opted for body modification, most noticeably his brilliant, bright glowing emerald green cybernetic eyes, industrial piercing in his left ear and the black coloration around his eyes, his toes, fingers and ears and tail-tips, his chest fluff is also black in color, as well as his nose, his fur however, he has allowed to develop it's natural metallic silver tinge which comes with being middle-aged. He also styles his bangs to be a deep vibrant red with the rest of his hair a simple tan color akin to a non-Nasseri Altinian.

    Racial Attributes: Altinians have a unique biological feature; they have two sets of vocal chords. Their language is highly dependent on produced sound rather than the pronunciation of individual characters, inflection and intonation carrying a great deal of meaning due to it's phonetic design. However they are also capable of utilizing each set of vocal chords separately, thus allowing them to adapt to any accent and or language whose biological origins are similar to those of their own, in a way, their speech system is akin to a Terran "Mockingbird" and or "Parrot". This interesting throat structure also
    lets them produce high and low-frequency sounds.

    A remnant from their apex predator biology that has persisted genetically to this day. Altinian ears are also highly sensitive because of this, there is little they cannot hear and being nightly predators their eyesight is excellent. Another relatively unknown feature, is that the tongue of an Altinian is on average 8 inches long, capable of stretching a fair distance, so unlike some they can actually reach their noses and more so.

    Augmentations/Implants:

    I-Know Nervous System Enhancement: An enhancement few Altinians are without, the I-Know series NSE laces the central nervous system, and all nerves with advanced bio-synthetic nano-circuitry integrated via bacterial manipulation, tipping nerve endings connected to the skin with special sensors which drastically improve cyber-suit interfacing as well as allowing for tactile feedback sensors in hard-suits and exoskeletons to function with unrivaled detail and accuracy. The augment also significantly enhances the brain, augmenting memory, information processing rates, cognition levels as well as an inbuilt oxygenation module to prevent loss of atmosphere from causing catastrophic brain damage.

    Guardian Health Implant: An effective protein-based trauma and medical therapy module utilizing synthetic protein chains and nanotechnology to help deal with viruses, infections and various common and uncommon ailments. Passively counteracting foreign entities in the users bloodstream, screening out all manner of toxins and actively enhancing natural enzyme reactions, temporarily increasing metabolic speeds and thus speeding system recovery from mild injuries such as lacerations, bruising and spraining and also through "pure coincidence" it also prevents hangovers.

    I-Spy Holographic Optical Sensors: Replacement of the eyeballs with mechanical holographic three-dimensional visual sensors/scanners. Vision while well beyond 20/20 is currently only equipped with limited extra capabilities, most notably an augmented reality feature present in all replacement eyes as well as thermal detective vision. A secondary function enables direct interfacing with cyber-suits, allowing users to see through their bodies via T-Ray imaging to spot such hard to notice things as parasites or internal bleeding to better enable medical treatment.


    Equipment:

    MP-45/A Pulse Pistol: A "standard workhorse" of any engineer, the Altinian engineering corps describes the MP-45 as being "a heavy punch packing companion". Foregoing the relative galactic standard of indefinite ammunition but weak damage output ideology the pistol uses tested, tried and true gauss technology, firing solid non-ferrous slugs using ejectable ferrous casings at very high velocity. Through use of compact ammunition technology each magazine holds 30 rounds, impressive for a pistol, and standard ammo capacity for the sidearms hard-suit mounted solid-construction ammunition belt is three extra clips. This gives an engineer access to 120 rounds of well above average firepower and being a gauss driver, it can fire practically any piece of shaped metal an engineers mini-manufacturing system is capable of producing from salvagable materials.

    1 x MSDR (Micro Self-Directed Reconnaissance) Spider Drone: A "palm" drone, roughly the size of an open palm, not counting it's legs, equipped with an on-board synthetic intelligence module, an advanced "Virtual Intelligence" if one will, only more suited for actual function than interaction. The drone can operate with minimal oversight and is stored in a special alcove on an engineers thigh. The drone is small enough to fit in most places and is equipped with cutting lasers and scanners capable of penetration detection for easy navigation, useful for exploring unreachable places or areas too small for the user to fit through. It is also equipped with an electromagnet in each leg and on it's underside to ensure it does not get sucked into unwanted areas by differential pressure.

    1 x ESARO (Enlarged Salvage & Active Remote Operations) Falcion Drone: A back-mounted "flying wing" robot the ESARO is designed for small-scale salvage and hostile terrain exploration with locomotive power far greater than the MSDR Spider Drone. The Falcions manipulator arms are equipped with fusion cutters, better enabling it to cut through dense, sturdy materials as well as an advanced sensor suite. It is equipped with a synthetic intelligence unit though it works best when used in conjuncture with an engineers cybernetic remote control capability. The drone's kinetic locomotive drive system lets it operate with only minimum ion-based thrust.

    Type 2 Salvage & Engineering Kit: A fairly standard, back-mounted salvage and engineering pack, containing a hand-held fusion cutting device, also useful for welding. Shaped slag-charges for removing obstacles, re-usable on account of being high-powered cutters rather than explosives and a small mini-manufacturing device for recycling on-site plastics, ceramics and light alloys. The pack also has storage for extra gun magazines and a sizable food container for field rations and a refill container and atmospheric condensation collector to ensure a relatively steady supply of H2o, albeit it has a 12 hour re-condense rate and only works in an oxigenated environment.

    "Stalwart" series LS-32 Hard-suit: A tried and tested hard-suit design, the Stalwart series is an environmentally sealed, heavy armored personnel suit designed for hazardous EVA's. Thick myomer muscle bundles make the suit look dense, as is the intention as they can absorb a great deal of concussive force as well as act as strength enhancers, allowing an engineer to lift several dozen times his own weight. Through use of the relatively new yet affordable cyber-suit distributed computer system the hard-suits central and auxiliary computer are literally woven into the users undersuit, right below the thermal weave. Because of this the suit has no centralized computer, meaning any damage taken to it only reduces it's function as opposed to destroying it outright.

    The exterior light-weight ablative ceramic is underlind with layers of impact gel to absorb and reduce incoming force, it can also evaporate to prevent thermal damage along with the ablative plating. As per standard hazard EVA suit designs the helmet has no visor and instead provides a fully armored capsule for the users head using six external cameras projecting onto an internal high-definition three-dimensional holographic screen. Note users with cybernetic eyes can forego the use of the screen in favor of directly interfacing the helmets exterior cameras to their eyes, enabling further armoring and the use of normally unavailable systems, such as a built-in laser scanner, motion tracker and electromagnetic radar.

    The suit is additionally protected by an emergency type variant of the Altinian shield technology, the "Projected Armour System" or PAS. While it lacks the power and sustainability of military-grade shield technology it is designed to alleviate damage the suits armored design cannot handle, triggering only in the event of suit integrity failure to shield the user from harm. Equipped with a holographic multi-tool powered by a small built-in cold-fusion battery, a smaller variant of the suits primary power cell, the tool contains a smaller mini-manufacturing fabricator than the engineers tool kit and its own cutting laser though the fusion-torch is still the engineers primary method of cutting through heavy layered material. The tool also supports a sophisticated media system, including uploadable games, videos and even possessing environmental scanners linked directly to the engineers cybernetic optics for easier interfacing.

    Built sturdily, the suit can survive even a great deal of punishment and it comes as no surprise that a suit built to withstand the harshness of space is resistant to even small arms fire but it is by no means a combat hard-suit. Oxygenation is provided by a back-mounted liquid algae tank, the algea being genetically engineered and fed a steady diet of gene-enhanced nutrients. This gives the suit weeks worth of oxygenation and allowing it to reprocess carbon dioxide respiratory byproducts to extend the period even further though without it's synthetic muscles the tanks liquid nature would normally upset equilibrium and without it's internal heating, in the cold of space the algae would freeze.


    Info:

    Civilian-grade gear is considered very high qualkity for Altinians, given how if certain pre-requisites are not met the technology becomes illegal to mass produce. Cybernetics are extremely common and fairly cheap compared to most other races, though high-up models are still pretty expensive. The ones available readily to the general public are however very high quality as shoddy surgery and improperly treated or constructed parts are too illegal.

    A relatively unknown fact, it was initially a problematic situation for the Altinians to design their sutis due to their bi-tailed physiology.
    This resulted in the development of the unstable self-regulating molecular undersuits which perfectly adapt to even individual strands of fur and even microscopic skin crevices, wearing it feels nothing short of wearing your own skin. Though the "covered tail syndrome" is still common as a psychological side-effect of Basen Industries initial attempt at solving the issue using nano-gel. The resulting itching and chafing is still remembered today and causes an irate itching sensation despite the improved technology.

    (There! I have updated everything! The initial design was kind of rushed! Please take the time to read over the slight refinements and the more thorough character description! Thanks for having me! :3)
    Last edited by BIos_Reaper; 01-30-2012 at 11:26 AM. Reason: Final character editing! And sorry for posting again the last time... It was accidental XD
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    Your friendly hybrid WolfyWetFurr's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    Sweet, now we know what you is. This is helpful. I did give it a good read over and scanned over the gear again to remind myself. you are good to go. Remember in your post that you wear the same colored uniform as mentioned in the opening post of mine.

    I am still working out what order to wake you guys up. The opening posts will help me work it out. This is kinda large for a first in a long time project so bare with me please ^ ^;
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    Default Re: Black Rock Drifter (Brainstorming)

    Sorry for the delay, coordinating efforts to attempt having most if not all awake at once.
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    Default Re: Black Rock Drifter (Brainstorming)

    Name: Aran Summers
    Age: 27
    Species: Centurian Deitran
    Specialtie: Soldier of Fortune


    Appearance: Stands at a rather short 4'3" (5'1" including her tall ears) with a light strong build of a light weight kickboxer, and weighing in at a light 126lbs (ten pounds added for her augmented skeletal structure). Her fur is a bright gold over most of her body, her chest and belly are covered with a soft, creamy white colored fur, as are her inner thighs, gloves, boots, tail tip, inner ears and the 'coon stripe' over her eyes. her eyes being a startling violet in color, and seeming to almost glow with an internal light. she sports a C-cup chest and short, almost white blond hair, held back in a 'blowback' style. her ears are tall and tipped with small tufts of fur, the edges to the outside edged with soft razzled fur. Showing through the white fur just below and to the outside of her eyes, is a thin line, glowing with its internal light to produce a soft gold color, making the white fur seem to glow, the point of light, one of the many across her body, most hidden beneath her clothing and armor, mark the interface points for her gear. She wears what equates to 'jeans' and a tee shirt, with a pladded button up left open in the front when 'off duty' and sports a pair of gold tinted ballistic glasses regardless if she's working or not.
    ___
    Weapons and gear I'll explain and describe in the RP to save a bit of time...
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  28. Top - #28
    Your friendly hybrid WolfyWetFurr's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    Looks good ^ ^ that is assuming that 'Weapons and gear' is nothing outside the criteria I have described in the past posts.
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  29. Top - #29
    ULZJBFF!! Buzzwolf's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    ugh...I'll need to detail it out a bit then...was planning on giving her a little better armament since she's 'soldier of fortune', one might figure she'd probably be a little better equipped than a researcher or salvager...<<

    Plans for a 'Pulse Rifle' (Think of the weapons cobra used in the new GI Joe movie, not necessarily lethal with a single shot unless incredibly close proximity), and a Bolt pistol (...been playing SpaceMarine lately, and love the Bolt pistol...most likely lethal even at range, but with one hell of a kick behind it making it hard to wield for ranged shots), and her suit of armor lighter, but a bit newer than Jame's and not nearly as 'well used' as his...aka, not rewelded half a dozen times and looking like it's seen more than it's share of wars...
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  30. Top - #30
    Your friendly hybrid WolfyWetFurr's Avatar
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    Default Re: Black Rock Drifter (Brainstorming)

    Well the rifle is fine but the bolter is not. No explosives of military nature here. Much less self propelled ones. Suit should be fine and could be resistant to small arms fire at most. Same goes for all suits.
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