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    Possessed by the spirit of inquiry (and bloodlust) Wolfgang of Borg's Avatar
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    Default Free zbrush-like thing (3D sculpting)

    Just saw this on metafilter, thought some here might be interested.

    Six months of intense one-man development, get it here, lots more vids on youtube and vimeo.


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    Beware, I live! Brome Teks's Avatar
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    Default Re: Free zbrush-like thing (3D sculpting)

    Looks neat, but I have to admit that I doubt my lappy could handle it.
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    Junior Member Areis Child's Avatar
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    Default Re: Free zbrush-like thing (3D sculpting)

    They show a great working clip here, but unfortunately it is more than my outdated system can handle. I would like to know how it does with messes and import/export of objects.
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    Member themnax's Avatar
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    Default Re: Free zbrush-like thing (3D sculpting)

    blender has a sculpt mode too. though i have to admit not yet having taken the time and effort to learn it.

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    Possessed by the spirit of inquiry (and bloodlust) Wolfgang of Borg's Avatar
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    Default Re: Free zbrush-like thing (3D sculpting)

    Quote Originally Posted by Areis Child View Post
    They show a great working clip here, but unfortunately it is more than my outdated system can handle. I would like to know how it does with messes and import/export of objects.
    Sculptris's mesh editing is more limited than Blender's, but *much* smarter about automatic subdivision.
    It saves to it's own format (.sc1), and can export/import Wavefront .obj files, which i have had no problem passing to/from Blender.

    Quote Originally Posted by themnax View Post
    blender has a sculpt mode too. though i have to admit not yet having taken the time and effort to learn it.
    Nice thing about this is that it's simple but polished, very easy to pick up. Everything i try to sculpt in Blender (2.5a2) ends up looking like a horrible crumpled spiky piece of crap (nb: blender n00b).
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    Junior Member Areis Child's Avatar
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    Default Re: Free zbrush-like thing (3D sculpting)

    I have yet to get blender 2.5.2a, so I might just lump the two together. It seemed to for for blender2.4.9b and terragen. I generally use the sculpt tool currently for final touch ups. I prefer to use either plane modeling, or extrusion modeling first then exact vertex adjustments, then the sculpting tools.
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